Difference between revisions of "Evasive Maneuvers"
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+ | '''Evasive Maneuvers''' is a feat, an ability and a status effect. | ||
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== Feat == | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
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}} | }} | ||
− | + | {{clear}} | |
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== Ability == | == Ability == | ||
{{Ability Infobox | {{Ability Infobox | ||
| image = Evasive Maneuvers ability.png | | image = Evasive Maneuvers ability.png | ||
− | | | + | | nature = beneficial |
| name = Evasive Maneuvers | | name = Evasive Maneuvers | ||
| description = Converts all remaining movement points into thrice the evasion for 2 turns. | | description = Converts all remaining movement points into thrice the evasion for 2 turns. | ||
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}} | }} | ||
+ | This ability cannot be used while immobilized. | ||
{{clear}} | {{clear}} | ||
+ | |||
== Status effect == | == Status effect == | ||
{{Ability Infobox | {{Ability Infobox | ||
| image = Evasive Maneuvers ability.png | | image = Evasive Maneuvers ability.png | ||
− | | | + | | nature = beneficial |
| name = Evasive Maneuvers | | name = Evasive Maneuvers | ||
| description = Evasion increased by X. | | description = Evasion increased by X. | ||
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Note that any help you gain from evasive maneuvers happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes. | Note that any help you gain from evasive maneuvers happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes. | ||
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+ | {{clear}} | ||
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+ | == Specializations == | ||
+ | {{Specialization | ||
+ | | name = Evasive Maneuvers | ||
+ | | max = 2 | ||
+ | | text = You gain additional 0.5 evasion per movement point for each specialization point. | ||
+ | }} | ||
+ | |||
+ | == History == | ||
+ | * [[0.1.14.0]] - evasion requirement increased from 35 to 50 | ||
+ | * [[0.1.11.0]] - now grants evasion equal to three times your movement points (up from x2) | ||
+ | * [[0.1.8.0]] - feat introduced | ||
{{Feats navbox}} | {{Feats navbox}} | ||
+ | {{Abilities navbox|collapsed}} | ||
{{Status effect navbox|collapsed}} | {{Status effect navbox|collapsed}} | ||
[[Category:Feats]] | [[Category:Feats]] |
Latest revision as of 00:43, 5 November 2019
Evasive Maneuvers is a feat, an ability and a status effect.
Feat
Evasive Maneuvers | |
Grants you an ability that when activated converts all remaining movement points into thrice the evasion for 2 turns. Cooldown: 3 turns. | |
Requirements |
Ability
Evasive Maneuvers | |
Converts all remaining movement points into thrice the evasion for 2 turns. | |
Cooldown: 3 turns |
This ability cannot be used while immobilized.
Status effect
Evasive Maneuvers | |
Evasion increased by X. | |
Duration: 2 turns |
Note that any help you gain from evasive maneuvers happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.
Specializations
- Evasive Maneuvers (2 levels) — You gain additional 0.5 evasion per movement point for each specialization point.
History
- 0.1.14.0 - evasion requirement increased from 35 to 50
- 0.1.11.0 - now grants evasion equal to three times your movement points (up from x2)
- 0.1.8.0 - feat introduced
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