Difference between revisions of "Evasive Maneuvers"
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Note that any help you gain from evasive maneuvers happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes. | Note that any help you gain from evasive maneuvers happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes. | ||
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{{clear}} | {{clear}} | ||
== Specializations == | == Specializations == | ||
{{Specialization | {{Specialization | ||
− | | name = | + | | name = Evasive Maneuvers |
− | | max = | + | | max = 2 |
− | | text = You gain additional | + | | text = You gain additional 0.5 evasion per movement point for each specialization point. |
}} | }} | ||
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+ | == History == | ||
+ | * [[0.1.14.0]] - evasion requirement increased from 35 to 50 | ||
+ | * [[0.1.11.0]] - now grants evasion equal to three times your movement points (up from x2) | ||
+ | * [[0.1.8.0]] - feat introduced | ||
Latest revision as of 00:43, 5 November 2019
Evasive Maneuvers is a feat, an ability and a status effect.
Feat
Evasive Maneuvers | |
Grants you an ability that when activated converts all remaining movement points into thrice the evasion for 2 turns. Cooldown: 3 turns. | |
Requirements |
Ability
Evasive Maneuvers | |
Converts all remaining movement points into thrice the evasion for 2 turns. | |
Cooldown: 3 turns |
This ability cannot be used while immobilized.
Status effect
Evasive Maneuvers | |
Evasion increased by X. | |
Duration: 2 turns |
Note that any help you gain from evasive maneuvers happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.
Specializations
- Evasive Maneuvers (2 levels) — You gain additional 0.5 evasion per movement point for each specialization point.
History
- 0.1.14.0 - evasion requirement increased from 35 to 50
- 0.1.11.0 - now grants evasion equal to three times your movement points (up from x2)
- 0.1.8.0 - feat introduced
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