Difference between revisions of "Last Stand"

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'''Last Stand''' is a feat, an ability and a status effect.
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== Feat ==
 
== Feat ==
 
{{Feat Infobox
 
{{Feat Infobox
| image        =  
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| image        = Last_Stand_icon.png
| name        = {{PAGENAME}}
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| name        = Last Stand
| description  = Grants you an ability that when activated it will temporarily reset your health to your maximum for 2 turns. After the effect expires, your health will be reduced to 1.
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| description  = Grants you an ability that when activated it will temporarily reset your health to your maximum for 2 turns. After the effect expires, your health will be reduced to 1.<br><br>Cooldown: 10 turns.
 
 
Cooldown: 10 turns.
 
 
| requirements =
 
| requirements =
 
* [[Constitution]] 9
 
* [[Constitution]] 9
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}}
 
}}
  
This feat was added in version [[0.1.11.0]].
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'''Last Stand''' is a good feat for any character who meets the 9 [[Constitution]] requirement. It essentially allows you to survive one turn longer when health is running low and all other options have been exhausted.
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{{clear}}
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== Ability ==
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{{Ability Infobox
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| image      = Last_Stand_ability.png
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| nature      = beneficial
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| name        = Last Stand
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| description = When activated this ability will temporarily reset your health to your maximum for 2 turns. After the effect expires, your health will be reduced to 1.
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| cooldown    = 10 turns
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}}
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Can be used at any time during your turns without any cost (except when under control effects).
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{{clear}}
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== Status effect ==
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{{Status Effect Infobox
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| image      = Last_Stand_ability.png
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| nature      = beneficial
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| name        = Last Stand
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| description = After this effect expires the character's health will be reduced to 1.
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| duration    = 2 turns
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}}
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If you see this on an enemy combatant, your best bet is simply waiting it out and then finishing them before they have a chance to heal from 1 HP.
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{{clear}}
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== Specializations ==
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{{Specialization
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| name = Cooldown
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| max  = 4
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| text = Reduces cooldown by 1 for each specialization point.
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}}
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{{Specialization
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| name = Duration
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| max  = 4
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| text = Increases duration by 0.5 turns for each specialization point.
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}}
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== History ==
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* [[0.1.11.0]] - feat introduced
  
  
 
{{Feats navbox}}
 
{{Feats navbox}}
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{{Abilities navbox|collapsed}}
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{{Status effect navbox|collapsed}}
 
[[Category:Feats]]
 
[[Category:Feats]]
 
[[Category:Abilities]]
 
[[Category:Abilities]]
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[[Category:Status effects]]
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[[Category:Constitution feats]]

Latest revision as of 01:02, 5 November 2019

Last Stand is a feat, an ability and a status effect.

Feat

Last Stand feat icon Last Stand
Grants you an ability that when activated it will temporarily reset your health to your maximum for 2 turns. After the effect expires, your health will be reduced to 1.

Cooldown: 10 turns.


Requirements

Last Stand is a good feat for any character who meets the 9 Constitution requirement. It essentially allows you to survive one turn longer when health is running low and all other options have been exhausted.

Ability

Last Stand icon

Last Stand
When activated this ability will temporarily reset your health to your maximum for 2 turns. After the effect expires, your health will be reduced to 1.
Cooldown: 10 turns

Can be used at any time during your turns without any cost (except when under control effects).

Status effect

Last Stand icon

Last Stand
After this effect expires the character's health will be reduced to 1.
Duration: 2 turns

If you see this on an enemy combatant, your best bet is simply waiting it out and then finishing them before they have a chance to heal from 1 HP.

Specializations

  • Cooldown (4 levels) — Reduces cooldown by 1 for each specialization point.
  • Duration (4 levels) — Increases duration by 0.5 turns for each specialization point.

History