Difference between revisions of "Uncanny Dodge"
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− | = Feat = | + | '''Uncanny Dodge''' is a feat, an ability and a status effect. |
+ | |||
+ | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
− | + | | image = uncanny_dodge_icon.png | |
− | + | | name = Uncanny Dodge | |
− | + | | description = Grants you an ability that when activated this ability will cause you to dodge the next 2 regular or special melee attacks targeted against you, plus an additional attack for each 30 points in dodge.<br><br>Cooldown: 5 turns. | |
+ | | requirements = | ||
+ | * [[Dodge]] 40 | ||
+ | * [[Agility]] 8 | ||
+ | }} | ||
+ | |||
+ | Due to the feat's skill requirement, it will always dodge at least 3 attacks. | ||
+ | |||
+ | {{clear}} | ||
− | + | == Ability == | |
− | + | {{Ability Infobox | |
− | + | | image = Uncanny Dodge ability.png | |
− | + | | nature = beneficial | |
+ | | name = Uncanny Dodge | ||
+ | | description = When activated this ability will cause you to dodge the next {{color|gray|#}} regular or special melee attacks targeted against you. | ||
+ | | cooldown = 5 turns | ||
}} | }} | ||
+ | This ability cannot be used while immobilized. | ||
{{clear}} | {{clear}} | ||
− | = | + | |
+ | == Status effect == | ||
{{Ability Infobox | {{Ability Infobox | ||
− | + | | image = Uncanny Dodge ability.png | |
− | + | | nature = beneficial | |
− | + | | name = Uncanny Dodge | |
− | + | | description = This character will dodge a regular or special melee attack for each stack of this effect. | |
− | + | | duration = 2 turns | |
+ | | maxstacks = depends on dodge | ||
}} | }} | ||
+ | |||
+ | Note that any help you gain from uncanny dodge happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes. | ||
+ | |||
+ | {{clear}} | ||
+ | |||
+ | == Specializations == | ||
+ | {{Specialization | ||
+ | | name = Uncanny Dodge | ||
+ | | max = 5 | ||
+ | | text = Reduces the amount of skill points required for additional dodge by 1 for each specialization point. | ||
+ | }} | ||
+ | |||
+ | == History == | ||
+ | Underrail 1.0 | ||
+ | * [[1.0.3.6]] - will no longer work while you're stunned or incapacitated in some way | ||
+ | * [[1.0.1.8]]{{verify}} - now starts at 2 dodged attacks (down from 3), increased cooldown to 5 turns (up from 3) | ||
+ | |||
+ | Underrail Alpha | ||
+ | * [[0.1.14.0]] - increased agility requirement to 8, added additional attack dodge for each 30 points in dodge skill | ||
+ | * [[0.1.11.0]] - now allows you to dodge next three melee attacks instead of just one, but cooldown is increased to 3 turns (up from 2) | ||
+ | * [[0.1.8.0]] - feat introduced | ||
+ | |||
{{Feats navbox}} | {{Feats navbox}} | ||
+ | {{Abilities navbox|collapsed}} | ||
+ | {{Status effect navbox|collapsed}} | ||
[[Category:Feats]] | [[Category:Feats]] | ||
[[Category:Abilities]] | [[Category:Abilities]] | ||
+ | [[Category:Status effects]] | ||
+ | [[Category:Dodge feats]] | ||
+ | [[Category:Agility feats]] |
Latest revision as of 01:03, 5 November 2019
Uncanny Dodge is a feat, an ability and a status effect.
Feat
Due to the feat's skill requirement, it will always dodge at least 3 attacks.
Ability
Uncanny Dodge | |
When activated this ability will cause you to dodge the next # regular or special melee attacks targeted against you. | |
Cooldown: 5 turns |
This ability cannot be used while immobilized.
Status effect
Uncanny Dodge | |
This character will dodge a regular or special melee attack for each stack of this effect. | |
Duration: 2 turns | |
Max stacks: depends on dodge |
Note that any help you gain from uncanny dodge happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.
Specializations
- Uncanny Dodge (5 levels) — Reduces the amount of skill points required for additional dodge by 1 for each specialization point.
History
Underrail 1.0
- 1.0.3.6 - will no longer work while you're stunned or incapacitated in some way
- 1.0.1.8Verify - now starts at 2 dodged attacks (down from 3), increased cooldown to 5 turns (up from 3)
Underrail Alpha
- 0.1.14.0 - increased agility requirement to 8, added additional attack dodge for each 30 points in dodge skill
- 0.1.11.0 - now allows you to dodge next three melee attacks instead of just one, but cooldown is increased to 3 turns (up from 2)
- 0.1.8.0 - feat introduced
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