Difference between revisions of "Quick Tinkering"

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| image        = Quick Tinkering icon.png
 
| image        = Quick Tinkering icon.png
 
| name        = Quick Tinkering
 
| name        = Quick Tinkering
| description  = Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.<br><br>Cooldown: 5 turns.
+
| description  = Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost 25 action points.<br><br>Cooldown: 5 turns.
 
| requirements =
 
| requirements =
 
* [[Dexterity]] 7
 
* [[Dexterity]] 7
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}}
 
}}
  
=== History ===
 
* [[1.0.4.15]] - Cooldown changed to 5 turns (up from 2)
 
* [[0.2.0.1]] - Cooldown changed to 2 turns (down from 3)
 
* [[0.1.14.0]] - requirements increased from 20 and 6 to 25 and 7.
 
* [[0.1.11.0]] - feat introduced
 
 
{{clear}}
 
{{clear}}
  
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| nature      = beneficial
 
| nature      = beneficial
 
| name        = Quick Tinkering
 
| name        = Quick Tinkering
| description = When activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.
+
| description = When activated will allow you to arm your next trap instantly, even in combat in which case it will cost 25 action points.
 
| cooldown    = 5 turns (25 seconds)
 
| cooldown    = 5 turns (25 seconds)
 
}}
 
}}
  
 
This ability is the only way to arm traps in combat.
 
This ability is the only way to arm traps in combat.
 +
 
{{clear}}
 
{{clear}}
  
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| nature      = beneficial
 
| nature      = beneficial
 
| name        = Quick Tinkering
 
| name        = Quick Tinkering
| description = This character will arm the next trap instantly, even in combat in which case it will cost no action points.
+
| description = This character will arm the next trap instantly, even in combat in which case it will cost 25 action points.
 
| duration    = 2 turns (10 seconds)
 
| duration    = 2 turns (10 seconds)
 
}}
 
}}
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== Specializations ==
 
== Specializations ==
* None
+
{{Specialization
 +
| name = Quick Tinkering: Action Point Cost
 +
| max  = 5
 +
| text = Reduces action point cost of setting traps while quick tinkering by 5 for each specialization point.
 +
}}
 +
{{Specialization
 +
| name = Quick Tinkering: Cooldown
 +
| max  = 2
 +
| text = Reduces cooldown by 0.5 turns for each specialization point.
 +
}}
 +
 
 +
== History ==
 +
Underrail 1.1
 +
* [[1.1.0.12]] - Setting traps while in combat will now cost 25 action points
 +
* [[1.1.0.12]] - Added Quick Tinkering: Action Points specialization - Decreases action point cost of setting traps using quick tinkering by 5 for each specialization point. Can be taken 5 times.
 +
 
 +
Underrail 1.0
 +
* [[1.0.4.15]] - Cooldown changed to 5 turns (up from 2)
 +
 
 +
Underrail Beta
 +
* [[0.2.0.1]] - Cooldown changed to 2 turns (down from 3)
 +
 
 +
Underrail Alpha
 +
* [[0.1.14.0]] - requirements increased from 20 and 6 to 25 and 7.
 +
* [[0.1.11.0]] - feat introduced
  
  

Latest revision as of 01:18, 5 November 2019

Quick Tinkering is a feat, an ability and a status effect.

Feat

Quick Tinkering feat icon Quick Tinkering
Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost 25 action points.

Cooldown: 5 turns.


Requirements

Ability

Quick Tinkering icon

Quick Tinkering
When activated will allow you to arm your next trap instantly, even in combat in which case it will cost 25 action points.
Cooldown: 5 turns (25 seconds)

This ability is the only way to arm traps in combat.

Status effect

Quick Tinkering icon

Quick Tinkering
This character will arm the next trap instantly, even in combat in which case it will cost 25 action points.
Duration: 2 turns (10 seconds)

Specializations

  • Quick Tinkering: Action Point Cost (5 levels) — Reduces action point cost of setting traps while quick tinkering by 5 for each specialization point.
  • Quick Tinkering: Cooldown (2 levels) — Reduces cooldown by 0.5 turns for each specialization point.

History

Underrail 1.1

  • 1.1.0.12 - Setting traps while in combat will now cost 25 action points
  • 1.1.0.12 - Added Quick Tinkering: Action Points specialization - Decreases action point cost of setting traps using quick tinkering by 5 for each specialization point. Can be taken 5 times.

Underrail 1.0

  • 1.0.4.15 - Cooldown changed to 5 turns (up from 2)

Underrail Beta

  • 0.2.0.1 - Cooldown changed to 2 turns (down from 3)

Underrail Alpha

  • 0.1.14.0 - requirements increased from 20 and 6 to 25 and 7.
  • 0.1.11.0 - feat introduced