Difference between revisions of "Crossbows"
RaptorMoses (talk | contribs) |
RaptorMoses (talk | contribs) m (→Weapon models) |
||
Line 96: | Line 96: | ||
| -15% | | -15% | ||
| 25 | | 25 | ||
− | |||
|- | |- | ||
| {{Itemlink|Needler}} | | {{Itemlink|Needler}} |
Revision as of 12:03, 9 February 2020
Crossbows are a type of weapon and a skill.
Skill details
Related Base Ability |
Skill Synergies |
|
Crossbows increases your damage and precision with all crossbows.
The formula for damage gained from Crossbows skill is Base Damage * (1 + 0.7 * Effective Crossbows Skill / 100)
. See Precision for details on precision mechanics.
Weapon description
- Versatile weapon
- Silent
- Medium-high range
- Incurs 125% increased mechanical damage resistance (harder to penetrate armor)
- Slower projectiles allow easier energy shield penetration
- Cheap normal ammo
- Can fire special bolts (tranquilizing, incendiary, electroshock, serrated, etc)
- Bolts can be poisoned with many different poisons for further utility
Weapon models
|
|
Ammunition
Crossbows can use various special bolts, which makes them a versatile weapon. Shooting special bolts are not special attacks and thus doesn't benefit from Smart Goggles. Shooting special bolts costs 4 AP more than a regular attack. With a cyclon or any crossbow with the Pneumatic Reloader enhancement a special bolt attack costs 25 AP meaning you can shoot twice per round. The feat Marksman removes the additional cost of special bolts.
Bolt
Broadhead Bolt E
Serrated Bolt
Acid Bolt
Rusting Acid Bolt E
Corrosive Acid Bolt
Black Dragon Poison Bolt
Cave Ear Poison Bolt
Crawler Poison Bolt
Burrower Poison Bolt
Blinding Poison Bolt E
Leper Poison Bolt E
Heartbreak Poison Bolt E
Tranquilizing Bolt
Incendiary Bolt (
Mk II,
Mk III)
Shock Bolt (
Mk II,
Mk III)
Spirit Poison Bolt
Putrefying Bolt
Void Bolt E
Crossbow feats
Related items
|
|