Difference between revisions of "Abandoned Waterway Facility"
Jump to navigation
Jump to search
Line 62: | Line 62: | ||
xpbl_ojyc1.jpg | East waterway facility | xpbl_ojyc1.jpg | East waterway facility | ||
xpbl_ojyc2.png | West waterway facility | xpbl_ojyc2.png | West waterway facility | ||
− | + | xpbl_ojyc1_2.png | East basement | |
− | + | xpbl_ojyc2_2.png | West basement | |
</gallery> | </gallery> | ||
{{Locations navbox}} | {{Locations navbox}} | ||
[[Category: Locations]] | [[Category: Locations]] |
Revision as of 14:24, 21 December 2020
Abandoned Waterway Facility | |||||
The remains of an old naval facility, intersected by numerous waterways.
| |||||
---|---|---|---|---|---|
Zone information | |||||
Music | Subterra | ||||
Located in | Lower Caves | ||||
Areas | East waterway facility West waterway facility Underground facility | ||||
Connections | Core Ring (east) | ||||
NPCs | |||||
|
Abandoned Waterway Facility is a location in Core Ring.
Description
This area is accessible with a Jet Ski from the Core Ring, area Waterways 11. The Jet Ski is needed to access the different parts of the area.
East waterway facility
- Is inhabited by Mutants, Hunchback Mutants and Mutated Dogs
- The south east corner
- Is accessible from a different entrance in Waterways 11 which requires high speed with your Jet Ski (264 is not enough).
- Is inhabited by Azuridae and Azuridae Goliathus
- Has an abandoned Skimmer, Scrap Jet and Scooter. They come with some valuable Jet Ski parts.
- Has 2 respawning Lake Poppy spots
- On an island on the south side is a respawning Gremlin Stool and a respawning Red Dream Mushroom
- Along the south wall, SW of the mushroom island, is a skeleton carrying some poisons and bolts
- In the SW building is a Greater Fusion Cell and a computer rack with a Box of Cables (Abandoned Waterways Facility)
- At the center of the area, outside to the east of a long building, is a barrel containing a Regenerative Vest
- In the NW building is a switch which turns on the crane console
- Once power has been turned on with the switch, the crane console can be activated:
- With an Advanced Electronic Repair Kit and some skill in Electronics (25 is enough)
- or with the Box of Cables (Abandoned Waterways Facility) found in the SW building
- Once the crane has been activated and the debris removed, the West waterway facility becomes accessible
- The western building has a trapdoor leading to area East basement
West waterway facility
- The east exit leads to area East waterway facility
- The west exit leads to area
- Once combat is engaged, the grates will close beinhd you
- Is inhabited by Mutie Sharpshooter, Mutie Marksman, Mutie Technician, Mutie Gunner, Mutie Shotgunner, Mutie Vendor and Auto-Turrets. Some of them are on Jet Skis.
- The NE building has shelves containing a BioIn HDS 2 large suspension part
- The fenced area to the north has jet ski parts containing a BArm Grinder 350
- The SW building:
- Has a locker containing an Old Diver's Helmet oddity, 2 XP.
- Has a trapdoor leading to area West basement
West basement
- Has a ladder leading to area West waterway facility
- The east exit leads to area East basement
- Is inhabited by Coil Spiders and Greater Coil Spiders
East basement
- Has a ladder leading to area Eastwaterway facility
- The west exit leads to area West basement
NPCs
Map Gallery
- Xpbl ojyc2.png
West waterway facility
|