Difference between revisions of "Force Emission"
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Any modifiers that apply to psi ''abilities'', such as those from [[Psychosis]] and [[Tranquility]], do not apply to force emission, since invoking the force emission ''ability'' does nothing but toggle the force emission ''status effect''. Modifiers that apply to melee attacks also won't apply to force emission, since it does not inherit anything from the original attack nor alter the attack in any way. | Any modifiers that apply to psi ''abilities'', such as those from [[Psychosis]] and [[Tranquility]], do not apply to force emission, since invoking the force emission ''ability'' does nothing but toggle the force emission ''status effect''. Modifiers that apply to melee attacks also won't apply to force emission, since it does not inherit anything from the original attack nor alter the attack in any way. | ||
− | Force Emission does not bypass shields | + | Unlike unarmed fist attacks, Force Emission does not bypass energy shields. |
== Trainers == | == Trainers == |
Revision as of 18:22, 6 March 2022
Force Emission | |
Psychokinesis (35 skill required) | |
While this ability is active, your unarmed and fist weapon attacks deal additional 8-17 mechanical damage, but at the cost of 5 psi points per attack. | |
Psi: 5 (for each attack) |
Force Emission is a toggle-able buff that adds an on-hit effect to your unarmed and fist weapon attacks. This on-hit effect deals damage at the cost of psi points. Being an on-hit effect, it does nothing on missed attacks. Toggling the buff costs no psi or action points and has no cooldown.
Its damage scales with effective Psychokinesis skill, starting at 5-10 and increasing by 0.1-0.2 for each point in psychokinesis. It cannot critically hit.
Effective skill | Damage |
---|---|
0 | Mechanical: 5-10 |
35 | Mechanical: 8-17 |
50 | Mechanical: 10-20 |
100 | Mechanical: 15-30 |
150 | Mechanical: 20-40 |
200 | Mechanical: 25-50 |
250 | Mechanical: 30-60 |
300 | Mechanical: 35-70 |
Telekinetic Proxy will mimic this psi ability (cause it to strike twice) if the target is within the proxy's radius.
Any modifiers that apply to psi abilities, such as those from Psychosis and Tranquility, do not apply to force emission, since invoking the force emission ability does nothing but toggle the force emission status effect. Modifiers that apply to melee attacks also won't apply to force emission, since it does not inherit anything from the original attack nor alter the attack in any way.
Unlike unarmed fist attacks, Force Emission does not bypass energy shields.
Trainers
Related feats
- Corporeal Projection (damage increased by 5% for each point of strength above 5)
- Force User (force emission costs 1 less psi)
History
- Force Emission was reworked in alpha version 0.1.12.0 to also work with fist weapons, but no longer provide extra range.
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