Difference between revisions of "Psycho-temporal Contraction"
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(Added scaling formula to Psycho-temporal Contraction) |
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Once its effect expires there is a chance for the target to be aflicted by the [[Psycho-temporal Dilation]] status with random duration and intensity. | Once its effect expires there is a chance for the target to be aflicted by the [[Psycho-temporal Dilation]] status with random duration and intensity. | ||
− | Effective Temporal Manipulation Skill reduces the chances of this occurence to a minimum of 30%. | + | Effective Temporal Manipulation Skill reduces the chances of this occurence to a minimum of 30%. Every effective skill point in Temporal Manipulation reduces the chance of reversion by 0.27% per effective skill point, rounded down. |
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Revision as of 00:47, 15 March 2022
This page contains content from Underrail: Expedition expansion.
Psycho-temporal Contraction | |
Temporal Manipulation (55 skill required) | |
Increases target's action points by 15 and movement points by 30. Lasts 2 turns. After the effect ends, theres a 60% chance of it reversing into a Psychotemporal dilation of varying power. | |
Psi: 50 | |
Range: 10.0 | |
Cooldown: 6 turns |
Psycho-temporal Contraction is a Temporal Manipulation psi ability.
Mechanics
It does not scale with effective temporal manipulation skill.
Once its effect expires there is a chance for the target to be aflicted by the Psycho-temporal Dilation status with random duration and intensity.
Effective Temporal Manipulation Skill reduces the chances of this occurence to a minimum of 30%. Every effective skill point in Temporal Manipulation reduces the chance of reversion by 0.27% per effective skill point, rounded down.
Effective skill | Reversion Probability (%) |
---|---|
55 | 60 |
65 | 58 |
80 | 54 |
120 | 43 |
160 | 32 |
166 | 30 |
Trainers
Related feats
History
- 1.1.2.1 - Base psi cost changed to 50 (down from 75)
- 1.1.2.0 - Now has a high chance of causing its opposite (with randomized power) when it expires.
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