Difference between revisions of "Caltrops"
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− | {{infobox | + | {{Tabbed infobox |
− | | | + | | tab1 = Basic |
− | | | + | | tab2 = Burrower |
− | | | + | | tab3 = Cave Ear |
− | | | + | | tab4 = Crawler |
− | | | + | | tab5 = Blinding |
− | |||
− | |||
}} | }} | ||
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+ | '''Caltrops''' are throwing utility items. They are an area denial weapon and they cover a pretty large area and they can be optionally tipped in some poisons. Most enemies are dumb enough to run straight into your caltrops if there is no alternative path, taking heavy damage in the process. | ||
+ | |||
+ | Note that you can hurt yourself with your own caltrops. Wearing [[Jumping Stilts]], any type of [[Boots|metal boots]] or having the [[Sure Step]] feat lets one navigate caltrops safely. | ||
== Crafting == | == Crafting == | ||
− | + | Caltrops can be crafted with [[Blueprint: Caltrops]]. | |
+ | |||
+ | Most [[poison]]s can be added to caltrops, excluding [[Black Dragon Poison]], [[Spirit Poison]], [[Leper Poison]] and [[Heartbreak Poison]]. | ||
+ | |||
+ | == Variants == | ||
+ | * [[Caltrops]] | ||
+ | * [[Cave Ear Poison Caltrops]] | ||
+ | * [[Crawler Poison Caltrops]] | ||
+ | * [[Burrower Poison Caltrops]] | ||
+ | * [[Blinding Poison Caltrops]]{{Expedition-inline}} | ||
== Other info == | == Other info == | ||
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{{Weapons navbox}} | {{Weapons navbox}} | ||
+ | {{Utilities navbox|collapsed}} | ||
+ | {{Traps navbox|collapsed}} | ||
[[Category:Items]] | [[Category:Items]] | ||
[[Category:Utilities]] | [[Category:Utilities]] | ||
[[Category:Throwing]] | [[Category:Throwing]] | ||
+ | [[Category:Bags of caltrops]] | ||
+ | [[Category:Environmental hazards]] |
Latest revision as of 07:31, 27 June 2022
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A caltrop is an antipersonnel weapon made up of two or more sharp nails or spines arranged in such a manner that one of them always points upward from a stable base. Caltrops can be deployed to injure and slow down enemies. These caltrops have also been tipped with burrower poison. | |||
Use: Deploy poison-tipped caltrops to the targeted area. Anyone who steps on a caltrop suffers 3-5 mechanical damage and loses 5 movement points (if target has no movement points, it loses action points instead) and is infected by burrower poison that deals 2 damage each turn for 5 turns. Stacks 5 times. Stepping on a caltrop cannot deal a fatal blow. (AP: 20; Cooldown: 2 turns) | |||
Weight: 1.50 | |||
Value: 40 |
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A caltrop is an antipersonnel weapon made up of two or more sharp nails or spines arranged in such a manner that one of them always points upward from a stable base. Caltrops can be deployed to injure and slow down enemies. These caltrops have also been tipped with cave ear poison. | |||
Use: Deploy poison-tipped caltrops to the targeted area. Anyone who steps on a caltrop suffers 3-5 mechanical damage and loses 5 movement points (if target has no movement points, it loses action points instead) and is infected by cave ear poison that increases all biological damage taken by 50% and reduces perception by 5. Lasts up to 5 turns. (AP: 20; Cooldown: 2 turns) | |||
Weight: 1.50 | |||
Value: 75 |
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A caltrop is an antipersonnel weapon made up of two or more sharp nails or spines arranged in such a manner that one of them always points upward from a stable base. Caltrops can be deployed to injure and slow down enemies. These caltrops have also been tipped with crawler poison. | |||
Use: Deploy poison-tipped caltrops to the targeted area. Anyone who steps on a caltrop suffers 3-5 mechanical damage and loses 5 movement points (if target has no movement points, it loses action points instead) and is infected by crawler poison that deals 5 damage each turn for 2 turns. If the poison is not removed before it expires it will stun the victim for 2 turns. Lasts up to 5 turns. (AP: 20; Cooldown: 2 turns) | |||
Weight: 1.50 | |||
Value: 100 |
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A caltrop is an antipersonnel weapon made up of two or more sharp nails or spines arranged in such a manner that one of them always points upward from a stable base. Caltrops can be deployed to injure and slow down enemies. These caltrops have also been tipped with blinding poison. | |||
Use: Deploy poison-tipped caltrops to the targeted area. Anyone who steps on a caltrop suffers 3-5 mechanical damage and loses 5 movement points (if target has no movement points, it loses action points instead) and is infected by blinding poison that deals 7 damage each turn for 3 turns and reduces perception by 1. Stacks 8 times. (AP: 20; Cooldown: 2 turns) | |||
Weight: 1.50 | |||
Value: 100 |
Caltrops are throwing utility items. They are an area denial weapon and they cover a pretty large area and they can be optionally tipped in some poisons. Most enemies are dumb enough to run straight into your caltrops if there is no alternative path, taking heavy damage in the process.
Note that you can hurt yourself with your own caltrops. Wearing Jumping Stilts, any type of metal boots or having the Sure Step feat lets one navigate caltrops safely.
Crafting
Caltrops can be crafted with Blueprint: Caltrops.
Most poisons can be added to caltrops, excluding Black Dragon Poison, Spirit Poison, Leper Poison and Heartbreak Poison.
Variants
- Caltrops
- Cave Ear Poison Caltrops
- Crawler Poison Caltrops
- Burrower Poison Caltrops
- Blinding Poison Caltrops E
Other info
Stackable: Yes (5)
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