Difference between revisions of "Quests"
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* Talk to [[Councilor Tanner]] in his office in the commons (level three). | * Talk to [[Councilor Tanner]] in his office in the commons (level three). | ||
** Talk to [[Pasquale]] on the medical level. | ** Talk to [[Pasquale]] on the medical level. | ||
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* Talk to [[Harold]] on the engineering level to find out how to reactivate the power generator in the outposts to the north. | * Talk to [[Harold]] on the engineering level to find out how to reactivate the power generator in the outposts to the north. | ||
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* Big Bret told you that SGS has lost contact with Camp Hathor after the earthquake, he wants you to go there and see what's happening. It's located in the caves east of SGS. | * Big Bret told you that SGS has lost contact with Camp Hathor after the earthquake, he wants you to go there and see what's happening. It's located in the caves east of SGS. | ||
* Harold wants you to check out an old battery recycling plant located in the caves, straight to the east from SGS. See if you can find some optoelectric nuclear cells, related equipment, blueprints or similar and bring it to him. | * Harold wants you to check out an old battery recycling plant located in the caves, straight to the east from SGS. See if you can find some optoelectric nuclear cells, related equipment, blueprints or similar and bring it to him. | ||
+ | ** You've discussed some really advanced battery stuff with Harold. Where did you learn all this stuff? | ||
* Meet Gorsky in the Core City. Look for him in the Hardcore City Bar. | * Meet Gorsky in the Core City. Look for him in the Hardcore City Bar. | ||
* Vera wants you to find out what happened to merchants Terry and Lora Baker (They were last heard from when they were in Core City and might have stopped by Rail Crossing later). | * Vera wants you to find out what happened to merchants Terry and Lora Baker (They were last heard from when they were in Core City and might have stopped by Rail Crossing later). | ||
+ | * Learn more about what led to the brutal death of the (man/woman) whose body lies in the medical level's operating room | ||
+ | ** You've found a ring with the initials JR engraved in them in an abandoned water treatment plant near Junkyard. Someone might want this... | ||
== Junkyard == | == Junkyard == | ||
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**** Get either SGS or United Stations/Protectorate to help Black Eels take down the Scrappers. | **** Get either SGS or United Stations/Protectorate to help Black Eels take down the Scrappers. | ||
***** Take the explosive charges from [[Colton]] and place them on the ceiling of the cavern below the Old Junkyard gate; you can access this cavern through the ventilation ducts of the lower level of Old Junkyard. | ***** Take the explosive charges from [[Colton]] and place them on the ceiling of the cavern below the Old Junkyard gate; you can access this cavern through the ventilation ducts of the lower level of Old Junkyard. | ||
− | ****** Help Silas and the Black Eels take over Scrappers HQ. | + | ****** Help Silas and the Black Eels take over Scrappers HQ. |
== Junkyard - Scrappers == | == Junkyard - Scrappers == | ||
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{{hiddensection|Raw expedition quest note data (for wiki editors)| | {{hiddensection|Raw expedition quest note data (for wiki editors)| | ||
+ | This list will be cleaned up once everything's wikified. | ||
+ | |||
+ | '''Format:''' | ||
+ | * internalName, classicXp, oddityXp, Quest note text. | ||
+ | |||
== Dude == | == Dude == | ||
* dudesOtherQuest, 1500, 2, Dude had another vision... | * dudesOtherQuest, 1500, 2, Dude had another vision... | ||
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* xpbl_camp_turrets, 1000, 1, You've found a way to activate the Arch Keep's defense turrets. | * xpbl_camp_turrets, 1000, 1, You've found a way to activate the Arch Keep's defense turrets. | ||
− | == Black Sea - | + | == Black Sea - Grim Jetters == |
* grimMainQuest, 1000, 1, Captain Grim wants you to discover what knowledge and loot lie in the sequestered facilities of the Black Sea and report your findings to him. You are left entirely to your own devices, so stay sharp and be on the lookout for any clues which could help you. | * grimMainQuest, 1000, 1, Captain Grim wants you to discover what knowledge and loot lie in the sequestered facilities of the Black Sea and report your findings to him. You are left entirely to your own devices, so stay sharp and be on the lookout for any clues which could help you. | ||
* razorSalvation, 500, 1, Razor wants you to find a unique old world shotgun that was owned by one of his pirate mates who went missing in the Fetid Marsh as is presumed dead. He'll pay you for the shotgun if you manage to bring it to him. | * razorSalvation, 500, 1, Razor wants you to find a unique old world shotgun that was owned by one of his pirate mates who went missing in the Fetid Marsh as is presumed dead. He'll pay you for the shotgun if you manage to bring it to him. |
Latest revision as of 04:05, 2 September 2022
List of all quest objectives as they appear on your Notes N menu |
This complete list is included for wiki organizing purposes. For walkthroughs, see individual quest pages on the navbox at the bottom of this page. South Gate StationMain storyline
Sidequests
Junkyard
Junkyard - Black Eels
Junkyard - Scrappers
Camp Hathor
Rail Crossing
Foundry
Core City
Coretech questline
JKK questline
Praetorian Security questline
Free Drones
Protectorate
Institute of Tchort
Deep Caverns
Jack Quicksilver
Oculus
Other
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Raw expedition quest note data (for wiki editors) |
This list will be cleaned up once everything's wikified. Format:
Dude
Core City
Black Sea - Expedition
Black Sea - Grim Jetters
Black Sea
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There's also a list of all plot items and keys.
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