Difference between revisions of "Stasis"
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{{Expedition}} | {{Expedition}} | ||
{{Ability Infobox | {{Ability Infobox | ||
| image = Stasis.png | | image = Stasis.png | ||
| − | | | + | | nature = neutral |
| name = Stasis | | name = Stasis | ||
| school = Temporal Manipulation | | school = Temporal Manipulation | ||
| − | | skillreq = | + | | skillreq = 70 |
| − | | description = Places the target in stasis for 2 turns, making it immune to all damage and most disabling effects, but also preventing it from acting. While in stasis, the target's status effects will not progress (except the stasis one), but the cooldowns will. | + | | description = Places the target in stasis for 2 turns, making it immune to all damage and most disabling effects, but also preventing it from acting. While in stasis, the target's status effects will not progress (except the stasis one), but the cooldowns will. Stasis will collapse after absorbing X damage. |
| − | | apcost = | + | | apcost = 15 |
| − | | psicost = | + | | psicost = 40 |
| − | | range = | + | | range = 5.0 |
| radius = | | radius = | ||
| − | | cooldown = | + | | cooldown = 10 turns |
| − | |||
}} | }} | ||
'''Stasis''' is a [[Temporal Manipulation]] psi ability. | '''Stasis''' is a [[Temporal Manipulation]] psi ability. | ||
| + | |||
| + | == Mechanics == | ||
| + | Max damage it can absorb scales with effective temporal manipulation skill gaining 10 durability per 1 skill point. If stasis collapses during enemy turn target will lose the effect and will be able to act normally on its turn. Can be invoked on both hostile and friendly targets, including the invoker. | ||
== Trainers == | == Trainers == | ||
| − | * | + | * [[Psionic Mentor: Stasis]] |
== Related feats == | == Related feats == | ||
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{{Abilities navbox|collapsed}} | {{Abilities navbox|collapsed}} | ||
{{Psi abilities navbox}} | {{Psi abilities navbox}} | ||
| + | {{Status effect navbox|collapsed}} | ||
[[Category:Abilities]] | [[Category:Abilities]] | ||
[[Category:Psi]] | [[Category:Psi]] | ||
Latest revision as of 18:11, 18 December 2025
This page contains content from Underrail: Expedition expansion.
| Stasis | |
| Temporal Manipulation (70 skill required) | |
| Places the target in stasis for 2 turns, making it immune to all damage and most disabling effects, but also preventing it from acting. While in stasis, the target's status effects will not progress (except the stasis one), but the cooldowns will. Stasis will collapse after absorbing X damage. | |
| Action Points: 15 | |
| Psi: 40 | |
| Range: 5.0 | |
| Cooldown: 10 turns | |
Stasis is a Temporal Manipulation psi ability.
Mechanics
Max damage it can absorb scales with effective temporal manipulation skill gaining 10 durability per 1 skill point. If stasis collapses during enemy turn target will lose the effect and will be able to act normally on its turn. Can be invoked on both hostile and friendly targets, including the invoker.
Trainers
Related feats
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