Difference between revisions of "United Stations Embassy"
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− | | world = [[Lower | + | | music = Protectorate.ogg |
+ | | world = [[Lower Caves]] | ||
| areas = United Stations Embassy<br>Embassy lower level<br>Embassy elevator<br>Abram's digsite<br>Tunnel to prison | | areas = United Stations Embassy<br>Embassy lower level<br>Embassy elevator<br>Abram's digsite<br>Tunnel to prison | ||
| exits = [[Junkyard slums]] (main entrance)<br>[[South Railroad Outpost]] (elevator)<br>[[Caves]] (Abram's dig site) | | exits = [[Junkyard slums]] (main entrance)<br>[[South Railroad Outpost]] (elevator)<br>[[Caves]] (Abram's dig site) | ||
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− | + | '''United Stations Embassy''' is a location in [[Junkyard]]. | |
+ | |||
+ | == Description == | ||
+ | This is the [[United Stations]] embassy of South Underrail and an outpost for the [[Underrail Protectorate]], located within [[Junkyard]]. As an protectorate outpost, it is highly secure and any visitors are required to unequip their weapons and combat utilities before entering the embassy proper. | ||
Protectorate's [[South Railroad Outpost]] is directly above the embassy. It is accessible by the elevator after clearing the south metro tunnel (Completing [[Find the drill parts]] quest). | Protectorate's [[South Railroad Outpost]] is directly above the embassy. It is accessible by the elevator after clearing the south metro tunnel (Completing [[Find the drill parts]] quest). | ||
The embassy is typically first visited during a [[trade document delivery]] mission from SGS. Lower level of the embassy is initially inaccessible without either engaging the protectorate forces in combat or sneaking in. It contains prisons and some sort of research lab experimenting on the local acid mutants. The lower level can be sneaked into via a tunnel from Abram's dig site during and after [[Free Maura|freeing Maura]] from the prison. | The embassy is typically first visited during a [[trade document delivery]] mission from SGS. Lower level of the embassy is initially inaccessible without either engaging the protectorate forces in combat or sneaking in. It contains prisons and some sort of research lab experimenting on the local acid mutants. The lower level can be sneaked into via a tunnel from Abram's dig site during and after [[Free Maura|freeing Maura]] from the prison. | ||
+ | |||
+ | === Level 1 Union Embassy === | ||
+ | * The door east of the main hall requires 40 [[Hacking]] or can be unlocked with [[Athanas' Keycard (Junkyard)]] | ||
+ | * The door southwest of the main hall requires 40 [[Hacking]] | ||
+ | * The backdoor of the surveillance room requires 85 [[Hacking]] | ||
+ | * On the shelves in the Deputy's room is a [[Protectorate Propaganda]] oddity, 1 XP | ||
+ | * The footlocker in the embassador's office requires 70 [[Lockpicking]] | ||
+ | * The ambassador carries [[Athanas' Keycard (Junkyard)]] | ||
+ | |||
+ | === Level 1 Embassy Elevator === | ||
+ | * The 2 [[Protectorate Soldier]]s each carry [[Protectorate Soldier Dog Tags]] oddity, 1 XP | ||
+ | * The elevator becomes available after completing the [[Find the drill parts]] quest | ||
+ | |||
+ | === Level 2 Protectorate prison === | ||
+ | * The cleaning room (in the center of the prison) has shelves containing a [[Protectorate Propaganda]] oddity, 1 XP | ||
+ | * The cell with a dead man can be opened with 80 [[Lockpicking]] or with [[Embassy Prison Key (Junkyard)]] | ||
+ | * The cell room with [[Maura]] in the NW corner: | ||
+ | ** the room door can be opened with 60 [[Lockpicking]] or with [[Embassy Prison Key (Junkyard)]] | ||
+ | ** the cell cage door can be opened with 80 [[Lockpicking]] or with [[Cell 1 Key (Junkyard)]] | ||
+ | ** the cell cage door has a footlocker containing an [[Encyclopedia Fragment]] oddity, 1 XP | ||
+ | * The autopsy room has: | ||
+ | ** shelves containing [[Cell 1 Key (Junkyard)]] and a [[Protectorate Propaganda]] oddity, 1 XP | ||
+ | ** a desk that can be opened with 55 [[Lockpicking]] | ||
+ | * The surveillance room has: | ||
+ | ** a locker containing [[Embassy Prison Key (Junkyard)]] and [[Cell 3 Key (Junkyard)]] | ||
+ | ** a locker requiring 60 [[Lockpicking]] | ||
+ | ** a [[Protectorate Soldier]] who carries a [[Cell 1 Key (Junkyard)]] and a [[Protectorate Soldier Dog Tags]] oddity, 1 XP | ||
+ | ** a desk containing a [[Strange Comm Device]] oddity, 1 XP | ||
+ | * The dormitory has: | ||
+ | ** 5 footlockers, 2 are unlocked, the other 3 require 55 [[Lockpicking]] | ||
== Quests == | == Quests == | ||
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jye1.png | Level 1: Union Embassy | jye1.png | Level 1: Union Embassy | ||
jye1_1.png | Level 1 ventilation shafts | jye1_1.png | Level 1 ventilation shafts | ||
+ | jye3.png | Level 1: Embassy elevator | ||
jye2.png | Level 2: Protectorate prison | jye2.png | Level 2: Protectorate prison | ||
jye2_1.png | Level 2 ventilation shafts | jye2_1.png | Level 2 ventilation shafts | ||
− | |||
jyt5.png | Abram's digsite | jyt5.png | Abram's digsite | ||
jye2_2.png | Tunnel to prison | jye2_2.png | Tunnel to prison |
Latest revision as of 13:59, 10 May 2024
United Stations Embassy | |||||
Urban area information | |||||
---|---|---|---|---|---|
Music | Marching to New Tomorrow | ||||
Located in | Lower Caves | ||||
Areas | United Stations Embassy Embassy lower level Embassy elevator Abram's digsite Tunnel to prison | ||||
Connections | Junkyard slums (main entrance) South Railroad Outpost (elevator) Caves (Abram's dig site) | ||||
NPCs | Ambassador Athanas, Deputy, Maura, Abram | ||||
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United Stations Embassy is a location in Junkyard.
Description
This is the United Stations embassy of South Underrail and an outpost for the Underrail Protectorate, located within Junkyard. As an protectorate outpost, it is highly secure and any visitors are required to unequip their weapons and combat utilities before entering the embassy proper.
Protectorate's South Railroad Outpost is directly above the embassy. It is accessible by the elevator after clearing the south metro tunnel (Completing Find the drill parts quest).
The embassy is typically first visited during a trade document delivery mission from SGS. Lower level of the embassy is initially inaccessible without either engaging the protectorate forces in combat or sneaking in. It contains prisons and some sort of research lab experimenting on the local acid mutants. The lower level can be sneaked into via a tunnel from Abram's dig site during and after freeing Maura from the prison.
Level 1 Union Embassy
- The door east of the main hall requires 40 Hacking or can be unlocked with Athanas' Keycard (Junkyard)
- The door southwest of the main hall requires 40 Hacking
- The backdoor of the surveillance room requires 85 Hacking
- On the shelves in the Deputy's room is a Protectorate Propaganda oddity, 1 XP
- The footlocker in the embassador's office requires 70 Lockpicking
- The ambassador carries Athanas' Keycard (Junkyard)
Level 1 Embassy Elevator
- The 2 Protectorate Soldiers each carry Protectorate Soldier Dog Tags oddity, 1 XP
- The elevator becomes available after completing the Find the drill parts quest
Level 2 Protectorate prison
- The cleaning room (in the center of the prison) has shelves containing a Protectorate Propaganda oddity, 1 XP
- The cell with a dead man can be opened with 80 Lockpicking or with Embassy Prison Key (Junkyard)
- The cell room with Maura in the NW corner:
- the room door can be opened with 60 Lockpicking or with Embassy Prison Key (Junkyard)
- the cell cage door can be opened with 80 Lockpicking or with Cell 1 Key (Junkyard)
- the cell cage door has a footlocker containing an Encyclopedia Fragment oddity, 1 XP
- The autopsy room has:
- shelves containing Cell 1 Key (Junkyard) and a Protectorate Propaganda oddity, 1 XP
- a desk that can be opened with 55 Lockpicking
- The surveillance room has:
- a locker containing Embassy Prison Key (Junkyard) and Cell 3 Key (Junkyard)
- a locker requiring 60 Lockpicking
- a Protectorate Soldier who carries a Cell 1 Key (Junkyard) and a Protectorate Soldier Dog Tags oddity, 1 XP
- a desk containing a Strange Comm Device oddity, 1 XP
- The dormitory has:
- 5 footlockers, 2 are unlocked, the other 3 require 55 Lockpicking
Quests
- Trade document delivery from SGS.
- Abram pays for information about the embassy after your first visit.
- Abram needs a bug planted inside the embassy.
- Abram wants your help in freeing Maura.
Map Gallery
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