Difference between revisions of "Ironhead Psionic"
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{{Character Infobox | {{Character Infobox | ||
− | | name | + | | name = Ironhead Psionic |
− | | type | + | | type = generic |
− | | image | + | | portrait = |
− | | faction | + | | background = |
− | | roles | + | | image = Ironhead Psionic.png |
− | | location = [[Lower Underrail]] | + | | faction = [[Ironheads]] |
− | | loot | + | | roles = |
− | | level = | + | | location = [[Lower Underrail]] <br> [[Warehouse Block Beta]] |
− | | | + | | loot = {{Generic human loot}} |
+ | | level = 15 | ||
+ | | health = 200 | ||
+ | | psipool = 100 (+15) | ||
+ | | abilities = [[Electrokinesis]] <br> [[Neural Overload]] | ||
| | | | ||
|combat stats: | |combat stats: | ||
| actionpoints = 50 | | actionpoints = 50 | ||
− | | initiative = | + | | initiative = 16 |
+ | | | ||
+ | | strength = 5 | ||
+ | | dexterity = 5 | ||
+ | | agility = 6 | ||
+ | | constitution = 5 | ||
+ | | perception = 5 | ||
+ | | will = 9 | ||
+ | | intelligence = 7 | ||
+ | | | ||
+ | | dodge = 30 (39) | ||
+ | | evasion = 40 (49) | ||
+ | | thoughtctrl = 70 (99) | ||
+ | | psychokinesis = 70 (99) | ||
}} | }} | ||
− | '''Ironhead Psionics''' are one of the few types of Ironhead bandits with psionic abilities. | + | '''Ironhead Psionics''' are one of the few types of Ironhead bandits with psionic talent. They can invoke some [[Thought Control|thought control]] and [[Psychokinesis|psychokinesis]] psi abilities, and carry a pistol as back-up. |
+ | |||
+ | == Random events == | ||
+ | * [[Dead Gangster]] | ||
+ | * [[Foundry Guard Patrol vs Ironheads]] | ||
+ | * [[Ironheads Patrol]] | ||
Latest revision as of 13:06, 10 June 2024
Ironhead Psionic | |||||||||
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Description | |||||||||
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Faction | Ironheads | ||||||||
Location | Lower Underrail Warehouse Block Beta | ||||||||
Loot | Humanoid loot | ||||||||
Abilities | Electrokinesis Neural Overload | ||||||||
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Ironhead Psionics are one of the few types of Ironhead bandits with psionic talent. They can invoke some thought control and psychokinesis psi abilities, and carry a pistol as back-up.
Random events
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