Mareth

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Julius Mareth

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Captain Mareth.png

Biography
Faction Protectorate
Chemical Assault Unit
Role Captain
Location Fort Apogee
Epione Lab
Under-passages
Loot Catalyzing Belt
Chemical Assault Unit Armor
Long Rubber Glove
Abilities Aimed Shot
Grenadier
Opportunist
Combat Stats
Combat Stats Level: 22
Action Points: 50
Initiative: 23
Base Abilities Strength: 8
Dexterity: 10
Agility: 8
Constitution: 8
Perception: 12
Will: 10
Intelligence: 8
Skills Guns: 140 (235)
Throwing: 100 (150)
Melee: 90 (135)

Captain Julius Mareth is the leader of the Chemical Assault Unit, a Protectorate special task force. He is armed with an acid blob pistol, and carries some Flashbangs and EMP Grenades.

Mareth is a "boss" character, and on DOMINATING difficulty will appear with 400% of his regular health.

Background

Described as a smart, skilled, and fearless man, Mareth takes great pleasure in leading his squad, not in the least bothered by the unflattering reputation they have earned for themselves. There can be no question that his methods, while ethically questionable, are extremely effective, and the Protectorate rewarded his efforts with promotion. While Mareth's confidence is bordering on arrogance, he rarely, if ever, loses his cool. He has a thinly veiled contempt of anything and anyone not from the North, although earning his respect can be challenging even for native northerners. Despite this, of the members of his unit he speaks highly of.

Player interactions

Quests

  • Gas the drones: Captain Mareth wants you to carry out a plan that will conclusively settle the local Free Drone problem.
  • Sabotage elevator: If you let someone sound the alarm, you will have to face the CAU on your way out.