Difference between revisions of "Uncanny Dodge"
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(added undocumented feat change, probably from ver 1.0.1.8) |
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Due to the feat's skill requirement, it will always dodge at least 3 attacks. | Due to the feat's skill requirement, it will always dodge at least 3 attacks. | ||
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{{clear}} | {{clear}} | ||
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{{Ability Infobox | {{Ability Infobox | ||
| image = Uncanny Dodge ability.png | | image = Uncanny Dodge ability.png | ||
− | | | + | | nature = beneficial |
| name = Uncanny Dodge | | name = Uncanny Dodge | ||
| description = When activated this ability will cause you to dodge the next {{color|gray|#}} regular or special melee attacks targeted against you. | | description = When activated this ability will cause you to dodge the next {{color|gray|#}} regular or special melee attacks targeted against you. | ||
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{{Ability Infobox | {{Ability Infobox | ||
| image = Uncanny Dodge ability.png | | image = Uncanny Dodge ability.png | ||
− | | | + | | nature = beneficial |
| name = Uncanny Dodge | | name = Uncanny Dodge | ||
| description = This character will dodge a regular or special melee attack for each stack of this effect. | | description = This character will dodge a regular or special melee attack for each stack of this effect. | ||
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Note that any help you gain from uncanny dodge happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes. | Note that any help you gain from uncanny dodge happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes. | ||
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+ | {{clear}} | ||
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+ | == Specializations == | ||
+ | {{Specialization | ||
+ | | name = Uncanny Dodge | ||
+ | | max = 5 | ||
+ | | text = Reduces the amount of skill points required for additional dodge by 1 for each specialization point. | ||
+ | }} | ||
+ | |||
+ | == History == | ||
+ | Underrail 1.0 | ||
+ | * [[1.0.3.6]] - will no longer work while you're stunned or incapacitated in some way | ||
+ | * [[1.0.1.8]]{{verify}} - now starts at 2 dodged attacks (down from 3), increased cooldown to 5 turns (up from 3) | ||
+ | |||
+ | Underrail Alpha | ||
+ | * [[0.1.14.0]] - increased agility requirement to 8, added additional attack dodge for each 30 points in dodge skill | ||
+ | * [[0.1.11.0]] - now allows you to dodge next three melee attacks instead of just one, but cooldown is increased to 3 turns (up from 2) | ||
+ | * [[0.1.8.0]] - feat introduced | ||
Latest revision as of 01:03, 5 November 2019
Uncanny Dodge is a feat, an ability and a status effect.
Feat
Due to the feat's skill requirement, it will always dodge at least 3 attacks.
Ability
Uncanny Dodge | |
When activated this ability will cause you to dodge the next # regular or special melee attacks targeted against you. | |
Cooldown: 5 turns |
This ability cannot be used while immobilized.
Status effect
Uncanny Dodge | |
This character will dodge a regular or special melee attack for each stack of this effect. | |
Duration: 2 turns | |
Max stacks: depends on dodge |
Note that any help you gain from uncanny dodge happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.
Specializations
- Uncanny Dodge (5 levels) — Reduces the amount of skill points required for additional dodge by 1 for each specialization point.
History
Underrail 1.0
- 1.0.3.6 - will no longer work while you're stunned or incapacitated in some way
- 1.0.1.8Verify - now starts at 2 dodged attacks (down from 3), increased cooldown to 5 turns (up from 3)
Underrail Alpha
- 0.1.14.0 - increased agility requirement to 8, added additional attack dodge for each 30 points in dodge skill
- 0.1.11.0 - now allows you to dodge next three melee attacks instead of just one, but cooldown is increased to 3 turns (up from 2)
- 0.1.8.0 - feat introduced
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