Difference between revisions of "Stasis"

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(Created page with "{{Ability Infobox | image = Stasis.png | type = psi | name = Stasis | school = Temporal Manipulation | skillreq = | description = Places the targe...")
 
 
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{{Expedition}}
 
{{Ability Infobox
 
{{Ability Infobox
 
| image      = Stasis.png
 
| image      = Stasis.png
| type        = psi
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| nature      = neutral
 
| name        = Stasis
 
| name        = Stasis
 
| school      = Temporal Manipulation
 
| school      = Temporal Manipulation
| skillreq    =  
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| skillreq    = 70
 
| description = Places the target in stasis for 2 turns, making it immune to all damage and most disabling effects, but also preventing it from acting. While in stasis, the target's status effects will not progress (except the stasis one), but the cooldowns will.
 
| description = Places the target in stasis for 2 turns, making it immune to all damage and most disabling effects, but also preventing it from acting. While in stasis, the target's status effects will not progress (except the stasis one), but the cooldowns will.
| apcost      =  
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| apcost      = 15
| psicost    =  
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| psicost    = 40
| range      =  
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| range      = 5.0
| cooldown    =  
+
| radius      =  
 +
| cooldown    = 10 turns
 
}}
 
}}
  
'''Stasis''' is the [[Temporal Manipulation]] psi ability.  
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'''Stasis''' is a [[Temporal Manipulation]] psi ability.
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== Mechanics ==
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It does not scale with effective temporal manipulation skill. Can be invoked on both hostile and friendly targets, including the invoker.
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== Trainers ==
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* [[Psionic Mentor: Stasis]]
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== Related feats ==
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* [[Future Orientation]]
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{{Abilities navbox|collapsed}}
 
{{Abilities navbox|collapsed}}
 
{{Psi abilities navbox}}
 
{{Psi abilities navbox}}
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{{Status effect navbox|collapsed}}
 
[[Category:Abilities]]
 
[[Category:Abilities]]
 
[[Category:Psi]]
 
[[Category:Psi]]

Latest revision as of 23:47, 6 December 2019

This page contains content from Underrail: Expedition expansion.

Stasis icon

Stasis
Temporal Manipulation (70 skill required)
Places the target in stasis for 2 turns, making it immune to all damage and most disabling effects, but also preventing it from acting. While in stasis, the target's status effects will not progress (except the stasis one), but the cooldowns will.
Action Points: 15
Psi: 40
Range: 5.0
Cooldown: 10 turns

Stasis is a Temporal Manipulation psi ability.

Mechanics

It does not scale with effective temporal manipulation skill. Can be invoked on both hostile and friendly targets, including the invoker.

Trainers

Related feats