Difference between revisions of "Quick Tinkering"
		
		
		
		
		
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| image        = Quick Tinkering icon.png  | | image        = Quick Tinkering icon.png  | ||
| name         = Quick Tinkering  | | name         = Quick Tinkering  | ||
| − | | description  = Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost   | + | | description  = Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost 25 action points.<br><br>Cooldown: 5 turns.  | 
| requirements =  | | requirements =  | ||
| + | * [[Dexterity]] 7  | ||
* [[Traps]] 25  | * [[Traps]] 25  | ||
| − | |||
}}  | }}  | ||
| − | |||
| − | |||
| − | |||
| − | |||
{{clear}}  | {{clear}}  | ||
| Line 22: | Line 18: | ||
| nature      = beneficial  | | nature      = beneficial  | ||
| name        = Quick Tinkering  | | name        = Quick Tinkering  | ||
| − | | description = When activated will allow you to arm your next trap instantly, even in combat in which case it will cost   | + | | description = When activated will allow you to arm your next trap instantly, even in combat in which case it will cost 25 action points.  | 
| − | | cooldown    =   | + | | cooldown    = 5 turns (25 seconds)  | 
}}  | }}  | ||
This ability is the only way to arm traps in combat.  | This ability is the only way to arm traps in combat.  | ||
| + | |||
{{clear}}  | {{clear}}  | ||
| Line 34: | Line 31: | ||
| nature      = beneficial  | | nature      = beneficial  | ||
| name        = Quick Tinkering  | | name        = Quick Tinkering  | ||
| − | | description = This character will arm the next trap instantly, even in combat in which case it will cost   | + | | description = This character will arm the next trap instantly, even in combat in which case it will cost 25 action points.  | 
| duration    = 2 turns (10 seconds)  | | duration    = 2 turns (10 seconds)  | ||
}}  | }}  | ||
| − | |||
{{clear}}  | {{clear}}  | ||
== Specializations ==  | == Specializations ==  | ||
| − | *   | + | {{Specialization  | 
| + | | name = Quick Tinkering: Action Point Cost  | ||
| + | | max  = 5  | ||
| + | | text = Reduces action point cost of setting traps while quick tinkering by 5 for each specialization point.  | ||
| + | }}  | ||
| + | {{Specialization  | ||
| + | | name = Quick Tinkering: Cooldown  | ||
| + | | max  = 2  | ||
| + | | text = Reduces cooldown by 0.5 turns for each specialization point.  | ||
| + | }}  | ||
| + | |||
| + | == History ==  | ||
| + | Underrail 1.1  | ||
| + | * [[1.1.0.12]] - Setting traps while in combat will now cost 25 action points   | ||
| + | * [[1.1.0.12]] - Added Quick Tinkering: Action Points specialization - Decreases action point cost of setting traps using quick tinkering by 5 for each specialization point. Can be taken 5 times.   | ||
| + | |||
| + | Underrail 1.0  | ||
| + | * [[1.0.4.15]] - Cooldown changed to 5 turns (up from 2)  | ||
| + | |||
| + | Underrail Beta  | ||
| + | * [[0.2.0.1]] - Cooldown changed to 2 turns (down from 3)  | ||
| + | |||
| + | Underrail Alpha  | ||
| + | * [[0.1.14.0]] - requirements increased from 20 and 6 to 25 and 7.  | ||
| + | * [[0.1.11.0]] - feat introduced  | ||
Latest revision as of 01:18, 5 November 2019
Quick Tinkering is a feat, an ability and a status effect.
Feat
| Quick Tinkering | |
| Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost 25 action points. Cooldown: 5 turns.  | |
Requirements  | |
Ability
| Quick Tinkering | |
| When activated will allow you to arm your next trap instantly, even in combat in which case it will cost 25 action points. | |
| Cooldown: 5 turns (25 seconds) | |
This ability is the only way to arm traps in combat.
Status effect
| Quick Tinkering | |
| This character will arm the next trap instantly, even in combat in which case it will cost 25 action points. | |
| Duration: 2 turns (10 seconds) | |
Specializations
- Quick Tinkering: Action Point Cost (5 levels) — Reduces action point cost of setting traps while quick tinkering by 5 for each specialization point.
 - Quick Tinkering: Cooldown (2 levels) — Reduces cooldown by 0.5 turns for each specialization point.
 
History
Underrail 1.1
- 1.1.0.12 - Setting traps while in combat will now cost 25 action points
 - 1.1.0.12 - Added Quick Tinkering: Action Points specialization - Decreases action point cost of setting traps using quick tinkering by 5 for each specialization point. Can be taken 5 times.
 
Underrail 1.0
- 1.0.4.15 - Cooldown changed to 5 turns (up from 2)
 
Underrail Beta
- 0.2.0.1 - Cooldown changed to 2 turns (down from 3)
 
Underrail Alpha
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