Difference between revisions of "Evasive Maneuvers"

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= Feat =
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'''Evasive Maneuvers''' is a feat, an ability and a status effect.
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== Feat ==
 
{{Feat Infobox
 
{{Feat Infobox
| image         = evasive_maneuvers_icon.png
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| image       = evasive_maneuvers_icon.png
| name         = Evasive Maneuvers
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| name         = Evasive Maneuvers
| description   = Grants you an ability that when activated converts all remaining movement points into twice the evasion for 2 turns.
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| description = Grants you an ability that when activated converts all remaining movement points into thrice the evasion for 2 turns.<br><br>Cooldown: 3 turns.
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| requirements =
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* [[Evasion]] 50
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* [[Agility]] 6
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}}
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{{clear}}
  
Cooldown: 3 turns.
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== Ability ==
| requirements  =
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{{Ability Infobox
* Evasion 35
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| image      = Evasive Maneuvers ability.png
* Agility 6
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| nature      = beneficial
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| name        = Evasive Maneuvers
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| description = Converts all remaining movement points into thrice the evasion for 2 turns.
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| cooldown    = 3 turns
 
}}
 
}}
  
Combine with an agile high-mobility character and [[Sprint]] for massive [[evasion]] boost.
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This ability cannot be used while immobilized.  
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{{clear}}
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== Status effect ==
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{{Ability Infobox
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| image      = Evasive Maneuvers ability.png
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| nature      = beneficial
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| name        = Evasive Maneuvers
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| description = Evasion increased by X.
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| duration    = 2 turns
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}}
  
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Note that any help you gain from evasive maneuvers happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.
  
 
{{clear}}
 
{{clear}}
= Ability =
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{{Ability Infobox
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== Specializations ==
| image        =  
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{{Specialization
| type          = ability
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| name = Evasive Maneuvers
  | name          = Evasive Maneuvers
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| max = 2
| description  = Converts all remaining movement points into twice the evasion for 2 turns.
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| text = You gain additional 0.5 evasion per movement point for each specialization point.
| cooldown      = 3 turns
 
 
}}
 
}}
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== History ==
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* [[0.1.14.0]] - evasion requirement increased from 35 to 50
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* [[0.1.11.0]] - now grants evasion equal to three times your movement points (up from x2)
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* [[0.1.8.0]] - feat introduced
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{{Feats navbox}}
 
{{Feats navbox}}
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{{Abilities navbox|collapsed}}
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{{Status effect navbox|collapsed}}
 
[[Category:Feats]]
 
[[Category:Feats]]
 
[[Category:Abilities]]
 
[[Category:Abilities]]
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[[Category:Status effects]]
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[[Category:Agility feats]]
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[[Category:Evasion feats]]

Latest revision as of 00:43, 5 November 2019

Evasive Maneuvers is a feat, an ability and a status effect.

Feat

Evasive Maneuvers feat icon Evasive Maneuvers
Grants you an ability that when activated converts all remaining movement points into thrice the evasion for 2 turns.

Cooldown: 3 turns.


Requirements

Ability

Evasive Maneuvers icon

Evasive Maneuvers
Converts all remaining movement points into thrice the evasion for 2 turns.
Cooldown: 3 turns

This ability cannot be used while immobilized.

Status effect

Evasive Maneuvers icon

Evasive Maneuvers
Evasion increased by X.
Duration: 2 turns

Note that any help you gain from evasive maneuvers happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.

Specializations

  • Evasive Maneuvers (2 levels) — You gain additional 0.5 evasion per movement point for each specialization point.

History

  • 0.1.14.0 - evasion requirement increased from 35 to 50
  • 0.1.11.0 - now grants evasion equal to three times your movement points (up from x2)
  • 0.1.8.0 - feat introduced