Difference between revisions of "Foundry"
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| music = Foundry.ogg | | music = Foundry.ogg | ||
| world = [[Lower Underrail]] | | world = [[Lower Underrail]] | ||
− | | areas = railyard, main street, west Foundry, residential, rooftops, slums, tunnel, bunker, furnaces, Gloria<br/>[[Foundry Prison]]<br/>[[Foundry | + | | areas = railyard, main street, west Foundry, residential, rooftops, slums, tunnel, bunker, furnaces, Gloria<br/>[[Foundry Prison]]<br/>[[Foundry mine]], [[Crystal Cave]] |
− | | exits = [[Lower Underrail]] (south)<br/>[[Foundry | + | | exits = [[Lower Underrail]] (south)<br/>[[Foundry Mine]] (northeast)<br/>[[Foundry Prison]] |
| ftravel = [[Lower Underrail metro]]<br>[[Rift]] (southwest rooftops) | | ftravel = [[Lower Underrail metro]]<br>[[Rift]] (southwest rooftops) | ||
| npcs = [[Mayor]], [[Chief]], [[Dan]], [[Bernard]], [[Leonie]], [[Barkeeper (Foundry)|Barkeeper]], [[Kevin]], [[Bryan]], [[Estelle]], [[Doc (Foundry)|Doc]], [[Bobby]], [[West]], [[Messer]], [[Nicolas]], [[Olivia]], [[Everard]] | | npcs = [[Mayor]], [[Chief]], [[Dan]], [[Bernard]], [[Leonie]], [[Barkeeper (Foundry)|Barkeeper]], [[Kevin]], [[Bryan]], [[Estelle]], [[Doc (Foundry)|Doc]], [[Bobby]], [[West]], [[Messer]], [[Nicolas]], [[Olivia]], [[Everard]] | ||
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<imagemap> | <imagemap> | ||
File:Global Map FO.png | 1442px | 721px | left | thumb | Click on any zone to see the map image. Click on the arrows to move to a different map. | File:Global Map FO.png | 1442px | 721px | left | thumb | Click on any zone to see the map image. Click on the arrows to move to a different map. | ||
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</imagemap> | </imagemap> | ||
+ | {{clear}} | ||
== Areas == | == Areas == | ||
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=== Central Foundry === | === Central Foundry === | ||
The main street of the town. Most shops and services are located in here. | The main street of the town. Most shops and services are located in here. | ||
− | + | * The south exit leads to [[Lower Underrail]], area '''Lower Underrail B24''' | |
− | * [[Barkeeper (Foundry)|Barkeeper]] | + | * The west exit leads to area '''West Foundry''' |
− | * [[ | + | * The north exit leads to area '''Furnaces''' |
− | * [[Bryan|Bryan Honest]] — mechanical component store | + | * Southwest area: |
− | * [[ | + | ** [[Barkeeper (Foundry)|Barkeeper]] is a food vendor |
− | * [[ | + | ** The barrel near the counter contains a [[Foundry Plans]] oddity, 1 XP |
− | * [[Bobby|Bobby Bass]] | + | * Southeast area: |
− | + | ** [[Bryan|Bryan Honest]] — mechanical component store | |
− | * [[ | + | ** [[Kevin]] — Overseer of the foundry guards |
− | * [[ | + | ** The ladder in [[Kevin]]'s room leads to a locker room: |
− | + | *** The box requires 120 [[Hacking]] and contains money and ammo | |
+ | *** The footlocker requires 60 [[Lockpicking]] | ||
+ | * [[Claude]] the water chap in the center of the area | ||
+ | * The northeast building | ||
+ | ** [[Bobby|Bobby Bass]] owns the general store | ||
+ | ** The barrel outside the store on the side contains an [["ArenaNow" Broadcasting Schedule]] oddity, 1 XP | ||
+ | * The central building | ||
+ | ** [[Estelle|Estelle Stevenson]] — pharmacist | ||
+ | ** [[Doc (Foundry)|Doctor Stevenson]] — doctor | ||
+ | * [[Doomsayer]] — a tchortist | ||
=== West Foundry === | === West Foundry === | ||
West of the main street. A couple more shops, some residential buildings and the town hall are located here. | West of the main street. A couple more shops, some residential buildings and the town hall are located here. | ||
− | + | * The east exit leads to area '''Central Foundry''' | |
− | * [[Mayor|Martin Marshall]] | + | * The north exit leads to area '''Residential area''' |
− | * [[Chief|Chief Banner]] | + | * The door of the house: |
− | * [[Dan|Dan Forte]] — Gorsky's old friend | + | ** The main door requires 40 [[Lockpicking]] |
+ | ** The box in the bedroom requires 70 [[Hacking]] and contains a [[Blueprint: Combat Gloves]] | ||
+ | ** The footlocker requires 50 [[Lockpicking]] | ||
+ | * Electronics store in the southeast: | ||
+ | ** [[West|George West]] is an electronics vendor | ||
+ | ** [[West]] can also sell an electronics workbench for [[Your House]]. Its price can be lowered to 800 with 50 [[Mercantile]] | ||
+ | * The central east house | ||
+ | ** The main door requires 80 [[Lockpicking]] | ||
+ | ** The eastern locker requires 50 [[Lockpicking]] | ||
+ | ** The footlocker requires 50 [[Lockpicking]] | ||
+ | * The junk pile close to pigs in the northeast contains a [[Strange Comm Device]] oddity, 1 XP | ||
+ | * [[Messer|Kirk Messer]] owns the meat shop in the northeast building | ||
+ | * In the center is a locked building | ||
+ | ** It requires 50 [[Lockpicking]] to open | ||
+ | ** Inside is a footlocker requiring 45 [[Lockpicking]] | ||
+ | * On the west side is a locker room: | ||
+ | ** One of the lockers requires 45 [[Lockpicking]] | ||
+ | ** The back door requires 60 [[Lockpicking]] | ||
+ | * The southwest building: | ||
+ | ** Its main door requires 60 [[Lockpicking]] | ||
+ | ** The locker requires 30 [[Lockpicking]] | ||
+ | ** The bedroom has a footlocker that requires 80 [[Lockpicking]] | ||
+ | ** The back door requires 30 [[Lockpicking]] | ||
+ | * To the south (of the burning barrel) are some apartments: | ||
+ | ** The west one requires 40 [[Lockpicking]] | ||
+ | ** The south one requires 70 [[Lockpicking]] | ||
+ | *** The footlocker inside requires 90 [[Lockpicking]] | ||
+ | * The northwest office: | ||
+ | ** [[Mayor|Martin Marshall]] is there. | ||
+ | *** He gives you the quest [[Study the rock creatures]], to learn about the creatures | ||
+ | *** He gives you the quest [[Fix Gloria]], to find a way to stop the big creature | ||
+ | ** [[Chief|Chief Banner]] is also there | ||
+ | *** He gives you the quest [[Kill Balor]] | ||
+ | *** He gives you the quest [[Faceless recon]] | ||
+ | * [[Dan|Dan Forte]] — Gorsky's old friend. Talking to him will eventually lead him to tell you that [[Kevin]] is dealing in weapons | ||
+ | * On the rooftop (can be accessed with the ladders in rooms to the southwest): | ||
+ | ** Has the [[Abandoned Sniper Rifle (Foundry)]] on the ground | ||
+ | ** Has a barrel containing a [[Foundry Plans]] oddity, 1 XP | ||
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=== Residential area === | === Residential area === | ||
The northwest corner of the town. | The northwest corner of the town. | ||
+ | * The south exit leads to area '''West Foundry''' | ||
+ | * The east exit leads to area '''Furnaces''' | ||
+ | * The barrel in the NE corner contains a [[Scrapture]] oddity, 1 XP | ||
+ | * The room west of the NE barrel: | ||
+ | ** The main door requires 45 [[Lockpicking]] | ||
+ | ** The locker inside requires 50 [[Lockpicking]] and contains [[Boxing Gloves]], [[Mining Helmet]] and [[Lifting Belt]] | ||
+ | * The central north room: | ||
+ | ** The main door requires 80 [[Lockpicking]] | ||
+ | ** The box requires 50 [[Hacking]] | ||
+ | ** The locker requires 45 [[Lockpicking]] | ||
+ | * The NW building: | ||
+ | ** The main door requires 45 [[Lockpicking]] | ||
+ | ** The light switch... well it turns the light on and off | ||
+ | ** The box in the courtyard requires 80 [[Hacking]] | ||
+ | ** The barrel in the courtyard contains a [[Foundry Plans]] oddity, 1 XP | ||
+ | * The SW building: | ||
+ | ** Is home to [[Evelyn|Evelyn Ingram]] | ||
+ | ** Has a secret trap door (need [[Perception]]) in the SW corner leading to area '''Bunker''' (through the tunnel) | ||
+ | * The south room is home to [[Anna]] | ||
+ | * The SE room is home to [[Nicolas]] | ||
+ | ** There is a footlocker (60 [[Lockpicking]] required) containining some cash, [[Gas Mask]] and good quality [[Plasma Core]] | ||
+ | * The central stairs going up: | ||
+ | ** At the intermediate level is a barrel containing a [[Foundry Plans]] oddity, 1 XP | ||
+ | ** At the top level is the place where you need to go to work on [[Jack Quicksilver]]'s quest [[Everard's assignment]]: | ||
+ | *** [[Everard]], your contact point is there | ||
+ | *** There is also a box requiring 60 [[Hacking]] | ||
+ | * The central stairs going down lead to the area '''Slums''' | ||
{{columns|2| | {{columns|2| | ||
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* [[Hugo]] | * [[Hugo]] | ||
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}} | }} | ||
==== Slums ==== | ==== Slums ==== | ||
Below the residential area are slums. | Below the residential area are slums. | ||
+ | * Has an electronic lock requiring 10 [[Hacking]]. It leads to a trap door (10 [[Lockpicking]]) leading to the area '''Bunker''' | ||
+ | * The Bum with robes carries a [[Foundry Plans]] oddity, 1 XP | ||
+ | * There is a hidden junk pile that won't show up when highlighted, containing [[Blueprint: Psi Reinvigorator]] and [[Scrapture]] oddity, 1 XP | ||
==== Tunnel ==== | ==== Tunnel ==== | ||
Line 101: | Line 166: | ||
===== Bunker ===== | ===== Bunker ===== | ||
A bunker located under [[Evelyn]]'s home. Should you end up here one way or another, you can find [[Evidence of Murder]] for [[Foundry murders]] quest. | A bunker located under [[Evelyn]]'s home. Should you end up here one way or another, you can find [[Evidence of Murder]] for [[Foundry murders]] quest. | ||
+ | |||
+ | * Is accessed from the elevator in the tunnel under the secret trap door in [[Evelyn]]'s house in the SW corner of the '''Residential Area''' | ||
+ | * Is accessed from the trap door in the slums from the Foundry's residential area | ||
+ | * Dead men room: | ||
+ | ** A dead man carries a [[Jaw Part]] oddity, 3 XP | ||
+ | ** The box contains an [[Old Train Schedule]] oddity, 1 XP | ||
+ | * The bedroom to the southeast: | ||
+ | ** The desk contains a [[Monster Sketch]] oddity, 3 XP | ||
+ | ** The desk also contains a [[Piece of Paper]] showing Evelyn's computer password | ||
+ | ** The southern wardrobe has a [[TiChrome Hair Clip]] luxury item | ||
+ | * The personal laptop next to the bedroom can be used to start the quest [[Foundry murders]]. Access to the computer can be done using [[Hacking]] or by finding the [[Piece of Paper]] in the bedroom | ||
+ | * The power rooms to the southwest: | ||
+ | ** The desk contains a [[Train Driver Manual]] oddity, 1 XP | ||
+ | ** The desk also contains a [[Psionic Mentor: Exothermic Aura]] | ||
+ | ** The [[Power Box]] can be used to turn on power in the bunker, lighting up everything | ||
+ | ** The computer can be used to turn on the turrets, but only if power has been turned on | ||
+ | * The shelves behind the curtains in the kitchen contain a [[Foundry Plans]] oddity, 1 XP | ||
=== Furnaces === | === Furnaces === | ||
The main furnaces where ore and metal is smelted. North from main street, east from residential area. | The main furnaces where ore and metal is smelted. North from main street, east from residential area. | ||
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+ | * The south exit leads to area '''Central Foundry''' | ||
+ | * The west exit leads to area '''Residential area''' | ||
+ | * The north exit leads to area '''Gloria''' | ||
+ | * The east exit leads to [[Foundry Mine]], area '''Mine 1''' | ||
+ | * The barrel in the SE corner contains a [[Skeleton Visor]] oddity, 2 XP | ||
+ | * The cart near the E exit contains a [[Fertility Figurine]] oddity, 2 XP | ||
+ | * The console {{verify}} | ||
=== Gloria === | === Gloria === | ||
Further north from the furnaces and further away from the residential area is a huge and powerful old electric arc furnace. You will need to [[fix Gloria]] in order to [[kill the Beast]] of Foundry. | Further north from the furnaces and further away from the residential area is a huge and powerful old electric arc furnace. You will need to [[fix Gloria]] in order to [[kill the Beast]] of Foundry. | ||
− | + | * The south exit leads to area '''Furnaces ''' | |
+ | * The lower central exit leads to [[Foundry Mine]], area '''Mine 2''' | ||
+ | * The barrel in the SW corner contains a [[Foundry Plans]] oddity, 1 XP | ||
* [[Bernard]] - Gloria's keeper | * [[Bernard]] - Gloria's keeper | ||
Line 115: | Line 207: | ||
Foundry has its own high security prison. | Foundry has its own high security prison. | ||
− | === | + | === Mine === |
− | {{main|Foundry | + | {{main|Foundry Mine}} |
The mines where Foundry gets its ore. East from the furnaces. | The mines where Foundry gets its ore. East from the furnaces. | ||
Line 129: | Line 221: | ||
{{main|Crystal Cave}} | {{main|Crystal Cave}} | ||
− | A cave deep within Foundry | + | A cave deep within Foundry mine, filled with crystals and rock creatures which the locals call [[Borer]]s, [[Bladeling]]s and a huge one simply called [[the Beast]] of Foundry. |
== Map Gallery == | == Map Gallery == |
Latest revision as of 07:26, 8 January 2023
Foundry | |||||
This industrial complex, in addition of being a foundry, also houses its workers, as well as a number of traders and the renowned Foundry Guard.
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Urban area information | |||||
Music | Machinationalized | ||||
Located in | Lower Underrail | ||||
Areas | railyard, main street, west Foundry, residential, rooftops, slums, tunnel, bunker, furnaces, Gloria Foundry Prison Foundry mine, Crystal Cave | ||||
Connections | Lower Underrail (south) Foundry Mine (northeast) Foundry Prison | ||||
Fast Travel | Lower Underrail metro Rift (southwest rooftops) | ||||
NPCs | Mayor, Chief, Dan, Bernard, Leonie, Barkeeper, Kevin, Bryan, Estelle, Doc, Bobby, West, Messer, Nicolas, Olivia, Everard | ||||
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Foundry is the industrial heart of Lower Underrail.
Description
Foundry is famous and widely respected for its strong heavy industry. It has the only working metallurgical facility in the entire South Underrail. It produces all manner of metal components, including weapon and automaton parts. It's particularly famed for its TiChrome alloy. It covers the entire South Underrail market with these and also exports heavily to northern regions.
Foundry also ranks as the safest of all places in South Underrail, and perhaps the entire Underrail when it comes to outside threats. This is due to the station being heavily fortified and their guards highly trained, well equipped, and numerous. Their troops are also battle-hardened due to their frequent skirmishes with their hated enemies, the Ironheads. Foundry's justice system is also one of the more civilized ones in the relatively wild South Underrail.
Citizens of Foundry are quite wealthy in comparison to other Southerners and enjoy certain social benefits rarely seen in other places, such as life insurance, free health-care and pensions. Despite all this, Foundry is not a good place to live. The pollution levels are off the charts and working conditions are quite hazardous. People die regularly from cancer, heavy metal poisoning, and workplace mishaps.
It's ruled by the democratically elected Mayor who manages station internal affairs along with independently elected Chief of Security. They adopted isolationist political philosophy where they do not meddle in affairs of others or take part in inter-station events, but also reject all attempts by other stations to influence them. They do not hide their distrust of the Protectorate, but are willing to do business with them just as much as with any other station.
Map
Areas
Central Foundry
The main street of the town. Most shops and services are located in here.
- The south exit leads to Lower Underrail, area Lower Underrail B24
- The west exit leads to area West Foundry
- The north exit leads to area Furnaces
- Southwest area:
- Barkeeper is a food vendor
- The barrel near the counter contains a Foundry Plans oddity, 1 XP
- Southeast area:
- Bryan Honest — mechanical component store
- Kevin — Overseer of the foundry guards
- The ladder in Kevin's room leads to a locker room:
- The box requires 120 Hacking and contains money and ammo
- The footlocker requires 60 Lockpicking
- Claude the water chap in the center of the area
- The northeast building
- Bobby Bass owns the general store
- The barrel outside the store on the side contains an "ArenaNow" Broadcasting Schedule oddity, 1 XP
- The central building
- Estelle Stevenson — pharmacist
- Doctor Stevenson — doctor
- Doomsayer — a tchortist
West Foundry
West of the main street. A couple more shops, some residential buildings and the town hall are located here.
- The east exit leads to area Central Foundry
- The north exit leads to area Residential area
- The door of the house:
- The main door requires 40 Lockpicking
- The box in the bedroom requires 70 Hacking and contains a Blueprint: Combat Gloves
- The footlocker requires 50 Lockpicking
- Electronics store in the southeast:
- George West is an electronics vendor
- West can also sell an electronics workbench for Your House. Its price can be lowered to 800 with 50 Mercantile
- The central east house
- The main door requires 80 Lockpicking
- The eastern locker requires 50 Lockpicking
- The footlocker requires 50 Lockpicking
- The junk pile close to pigs in the northeast contains a Strange Comm Device oddity, 1 XP
- Kirk Messer owns the meat shop in the northeast building
- In the center is a locked building
- It requires 50 Lockpicking to open
- Inside is a footlocker requiring 45 Lockpicking
- On the west side is a locker room:
- One of the lockers requires 45 Lockpicking
- The back door requires 60 Lockpicking
- The southwest building:
- Its main door requires 60 Lockpicking
- The locker requires 30 Lockpicking
- The bedroom has a footlocker that requires 80 Lockpicking
- The back door requires 30 Lockpicking
- To the south (of the burning barrel) are some apartments:
- The west one requires 40 Lockpicking
- The south one requires 70 Lockpicking
- The footlocker inside requires 90 Lockpicking
- The northwest office:
- Martin Marshall is there.
- He gives you the quest Study the rock creatures, to learn about the creatures
- He gives you the quest Fix Gloria, to find a way to stop the big creature
- Chief Banner is also there
- He gives you the quest Kill Balor
- He gives you the quest Faceless recon
- Martin Marshall is there.
- Dan Forte — Gorsky's old friend. Talking to him will eventually lead him to tell you that Kevin is dealing in weapons
- On the rooftop (can be accessed with the ladders in rooms to the southwest):
- Has the Abandoned Sniper Rifle (Foundry) on the ground
- Has a barrel containing a Foundry Plans oddity, 1 XP
Residential area
The northwest corner of the town.
- The south exit leads to area West Foundry
- The east exit leads to area Furnaces
- The barrel in the NE corner contains a Scrapture oddity, 1 XP
- The room west of the NE barrel:
- The main door requires 45 Lockpicking
- The locker inside requires 50 Lockpicking and contains Boxing Gloves, Mining Helmet and Lifting Belt
- The central north room:
- The main door requires 80 Lockpicking
- The box requires 50 Hacking
- The locker requires 45 Lockpicking
- The NW building:
- The main door requires 45 Lockpicking
- The light switch... well it turns the light on and off
- The box in the courtyard requires 80 Hacking
- The barrel in the courtyard contains a Foundry Plans oddity, 1 XP
- The SW building:
- Is home to Evelyn Ingram
- Has a secret trap door (need Perception) in the SW corner leading to area Bunker (through the tunnel)
- The south room is home to Anna
- The SE room is home to Nicolas
- There is a footlocker (60 Lockpicking required) containining some cash, Gas Mask and good quality Plasma Core
- The central stairs going up:
- At the intermediate level is a barrel containing a Foundry Plans oddity, 1 XP
- At the top level is the place where you need to go to work on Jack Quicksilver's quest Everard's assignment:
- The central stairs going down lead to the area Slums
Slums
Below the residential area are slums.
- Has an electronic lock requiring 10 Hacking. It leads to a trap door (10 Lockpicking) leading to the area Bunker
- The Bum with robes carries a Foundry Plans oddity, 1 XP
- There is a hidden junk pile that won't show up when highlighted, containing Blueprint: Psi Reinvigorator and Scrapture oddity, 1 XP
Tunnel
A tunnel connecting the bunker with Evelyn's home.
Bunker
A bunker located under Evelyn's home. Should you end up here one way or another, you can find Evidence of Murder for Foundry murders quest.
- Is accessed from the elevator in the tunnel under the secret trap door in Evelyn's house in the SW corner of the Residential Area
- Is accessed from the trap door in the slums from the Foundry's residential area
- Dead men room:
- A dead man carries a Jaw Part oddity, 3 XP
- The box contains an Old Train Schedule oddity, 1 XP
- The bedroom to the southeast:
- The desk contains a Monster Sketch oddity, 3 XP
- The desk also contains a Piece of Paper showing Evelyn's computer password
- The southern wardrobe has a TiChrome Hair Clip luxury item
- The personal laptop next to the bedroom can be used to start the quest Foundry murders. Access to the computer can be done using Hacking or by finding the Piece of Paper in the bedroom
- The power rooms to the southwest:
- The desk contains a Train Driver Manual oddity, 1 XP
- The desk also contains a Psionic Mentor: Exothermic Aura
- The Power Box can be used to turn on power in the bunker, lighting up everything
- The computer can be used to turn on the turrets, but only if power has been turned on
- The shelves behind the curtains in the kitchen contain a Foundry Plans oddity, 1 XP
Furnaces
The main furnaces where ore and metal is smelted. North from main street, east from residential area.
- The south exit leads to area Central Foundry
- The west exit leads to area Residential area
- The north exit leads to area Gloria
- The east exit leads to Foundry Mine, area Mine 1
- The barrel in the SE corner contains a Skeleton Visor oddity, 2 XP
- The cart near the E exit contains a Fertility Figurine oddity, 2 XP
- The consoleVerify
Gloria
Further north from the furnaces and further away from the residential area is a huge and powerful old electric arc furnace. You will need to fix Gloria in order to kill the Beast of Foundry.
- The south exit leads to area Furnaces
- The lower central exit leads to Foundry Mine, area Mine 2
- The barrel in the SW corner contains a Foundry Plans oddity, 1 XP
- Bernard - Gloria's keeper
Prison
- Main article: Foundry Prison
Foundry has its own high security prison.
Mine
- Main article: Foundry Mine
The mines where Foundry gets its ore. East from the furnaces.
Crystal Cave
- Main article: Crystal Cave
A cave deep within Foundry mine, filled with crystals and rock creatures which the locals call Borers, Bladelings and a huge one simply called the Beast of Foundry.
Map Gallery
Foundry Global Map
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