Difference between revisions of "Foundry"

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| music  = Foundry.ogg
 
| music  = Foundry.ogg
 
| world  = [[Lower Underrail]]
 
| world  = [[Lower Underrail]]
| areas  = railyard, main street, west Foundry, residential, rooftops, slums, tunnel, bunker, furnaces, Gloria<br/>[[Foundry Prison]]<br/>[[Foundry mines]], [[Crystal Cave]]
+
| areas  = railyard, main street, west Foundry, residential, rooftops, slums, tunnel, bunker, furnaces, Gloria<br/>[[Foundry Prison]]<br/>[[Foundry mine]], [[Crystal Cave]]
| exits  = [[Lower Underrail]] (south)<br/>[[Foundry mines]] (northeast)<br/>[[Foundry Prison]]
+
| exits  = [[Lower Underrail]] (south)<br/>[[Foundry Mine]] (northeast)<br/>[[Foundry Prison]]
 
| ftravel = [[Lower Underrail metro]]<br>[[Rift]] (southwest rooftops)
 
| ftravel = [[Lower Underrail metro]]<br>[[Rift]] (southwest rooftops)
 
| npcs    = [[Mayor]], [[Chief]], [[Dan]], [[Bernard]], [[Leonie]], [[Barkeeper (Foundry)|Barkeeper]], [[Kevin]], [[Bryan]], [[Estelle]], [[Doc (Foundry)|Doc]], [[Bobby]], [[West]], [[Messer]], [[Nicolas]], [[Olivia]], [[Everard]]
 
| npcs    = [[Mayor]], [[Chief]], [[Dan]], [[Bernard]], [[Leonie]], [[Barkeeper (Foundry)|Barkeeper]], [[Kevin]], [[Bryan]], [[Estelle]], [[Doc (Foundry)|Doc]], [[Bobby]], [[West]], [[Messer]], [[Nicolas]], [[Olivia]], [[Everard]]
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* The north exit leads to area '''Furnaces'''
 
* The north exit leads to area '''Furnaces'''
 
* Southwest area:
 
* Southwest area:
** [[Barkeeper (Foundry)|Barkeeper]]is a food vendor
+
** [[Barkeeper (Foundry)|Barkeeper]] is a food vendor
 
** The barrel near the counter contains a [[Foundry Plans]] oddity, 1 XP
 
** The barrel near the counter contains a [[Foundry Plans]] oddity, 1 XP
 
* Southeast area:
 
* Southeast area:
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** [[Doc (Foundry)|Doctor Stevenson]] — doctor
 
** [[Doc (Foundry)|Doctor Stevenson]] — doctor
 
* [[Doomsayer]] — a tchortist
 
* [[Doomsayer]] — a tchortist
 
  
 
=== West Foundry ===
 
=== West Foundry ===
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* The east exit leads to area '''Central Foundry'''
 
* The east exit leads to area '''Central Foundry'''
 +
* The north exit leads to area '''Residential area'''
 
* The door of the house:
 
* The door of the house:
 
** The main door requires 40 [[Lockpicking]]
 
** The main door requires 40 [[Lockpicking]]
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** The footlocker requires 50 [[Lockpicking]]
 
** The footlocker requires 50 [[Lockpicking]]
 
* The junk pile close to pigs in the northeast contains a [[Strange Comm Device]] oddity, 1 XP
 
* The junk pile close to pigs in the northeast contains a [[Strange Comm Device]] oddity, 1 XP
* [[Mayor|Martin Marshall]] — mayor
+
* [[Messer|Kirk Messer]] owns the meat shop in the northeast building
* [[Chief|Chief Banner]] — Chief of Foundry Guard
+
* In the center is a locked building
* [[Dan|Dan Forte]] — Gorsky's old friend
+
** It requires 50 [[Lockpicking]] to open
* [[Messer|Kirk Messer]] — meat shop
+
** Inside is a footlocker requiring 45 [[Lockpicking]]
 
+
* On the west side is a locker room:
 +
** One of the lockers requires 45 [[Lockpicking]]
 +
** The back door requires 60 [[Lockpicking]]
 +
* The southwest building:
 +
** Its main door requires 60 [[Lockpicking]]
 +
** The locker requires 30 [[Lockpicking]]
 +
** The bedroom has a footlocker that requires 80 [[Lockpicking]]
 +
** The back door requires 30 [[Lockpicking]]
 +
* To the south (of the burning barrel) are some apartments:
 +
** The west one requires 40 [[Lockpicking]]
 +
** The south one requires 70 [[Lockpicking]]
 +
*** The footlocker inside requires 90 [[Lockpicking]]
 +
* The northwest office:
 +
** [[Mayor|Martin Marshall]] is there.
 +
*** He gives you the quest [[Study the rock creatures]], to learn about the creatures
 +
*** He gives you the quest [[Fix Gloria]], to find a way to stop the big creature
 +
** [[Chief|Chief Banner]] is also there
 +
*** He gives you the quest [[Kill Balor]]
 +
*** He gives you the quest [[Faceless recon]]
 +
* [[Dan|Dan Forte]] — Gorsky's old friend. Talking to him will eventually lead him to tell you that [[Kevin]] is dealing in weapons
 +
* On the rooftop (can be accessed with the ladders in rooms to the southwest):
 +
** Has the [[Abandoned Sniper Rifle (Foundry)]] on the ground
 +
** Has a barrel containing a [[Foundry Plans]] oddity, 1 XP
  
 
=== Residential area ===
 
=== Residential area ===
 
The northwest corner of the town.
 
The northwest corner of the town.
 +
* The south exit leads to area '''West Foundry'''
 +
* The east exit leads to area '''Furnaces'''
 +
* The barrel in the NE corner contains a [[Scrapture]] oddity, 1 XP
 +
* The room west of the NE barrel:
 +
** The main door requires 45 [[Lockpicking]]
 +
** The locker inside requires 50 [[Lockpicking]] and contains [[Boxing Gloves]], [[Mining Helmet]] and [[Lifting Belt]]
 +
* The central north room:
 +
** The main door requires 80 [[Lockpicking]]
 +
** The box requires 50 [[Hacking]]
 +
** The locker requires 45 [[Lockpicking]]
 +
* The NW building:
 +
** The main door requires 45 [[Lockpicking]]
 +
** The light switch... well it turns the light on and off
 +
** The box in the courtyard requires 80 [[Hacking]]
 +
** The barrel in the courtyard contains a [[Foundry Plans]] oddity, 1 XP
 +
* The SW building:
 +
** Is home to [[Evelyn|Evelyn Ingram]]
 +
** Has a secret trap door (need [[Perception]]) in the SW corner leading to area '''Bunker''' (through the tunnel)
 +
* The south room is home to [[Anna]]
 +
* The SE room is home to [[Nicolas]]
 +
** There is a footlocker (60 [[Lockpicking]] required) containining some cash, [[Gas Mask]] and good quality [[Plasma Core]]
 +
* The central stairs going up:
 +
** At the intermediate level is a barrel containing a [[Foundry Plans]] oddity, 1 XP
 +
** At the top level is the place where you need to go to work on [[Jack Quicksilver]]'s quest [[Everard's assignment]]:
 +
*** [[Everard]], your contact point is there
 +
*** There is also a box requiring 60 [[Hacking]]
 +
* The central stairs going down lead to the area '''Slums'''
  
 
{{columns|2|
 
{{columns|2|
* [[Evelyn|Evelyn Ingram]]
 
 
* [[Hugo]]
 
* [[Hugo]]
* [[Anna]]
 
* [[Nicolas]]
 
* [[Mysterious Man]]
 
* [[Everard]]
 
 
}}
 
}}
  
 
==== Slums ====
 
==== Slums ====
 
Below the residential area are slums.
 
Below the residential area are slums.
 +
* Has an electronic lock requiring 10 [[Hacking]]. It leads to a trap door (10 [[Lockpicking]]) leading to the area '''Bunker'''
 +
* The Bum with robes carries a [[Foundry Plans]] oddity, 1 XP
 +
* There is a hidden junk pile that won't show up when highlighted, containing [[Blueprint: Psi Reinvigorator]] and [[Scrapture]] oddity, 1 XP
  
 
==== Tunnel ====
 
==== Tunnel ====
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===== Bunker =====
 
===== Bunker =====
 
A bunker located under [[Evelyn]]'s home. Should you end up here one way or another, you can find [[Evidence of Murder]] for [[Foundry murders]] quest.
 
A bunker located under [[Evelyn]]'s home. Should you end up here one way or another, you can find [[Evidence of Murder]] for [[Foundry murders]] quest.
 +
 +
* Is accessed from the elevator in the tunnel under the secret trap door in [[Evelyn]]'s house in the SW corner of the '''Residential Area'''
 +
* Is accessed from the trap door in the slums from the Foundry's residential area
 +
* Dead men room:
 +
** A dead man carries a [[Jaw Part]] oddity, 3 XP
 +
** The box contains an [[Old Train Schedule]] oddity, 1 XP
 +
* The bedroom to the southeast:
 +
** The desk contains a [[Monster Sketch]] oddity, 3 XP
 +
** The desk also contains a [[Piece of Paper]] showing Evelyn's computer password
 +
** The southern wardrobe has a [[TiChrome Hair Clip]] luxury item
 +
* The personal laptop next to the bedroom can be used to start the quest [[Foundry murders]]. Access to the computer can be done using [[Hacking]] or by finding the [[Piece of Paper]] in the bedroom
 +
* The power rooms to the southwest:
 +
** The desk contains a [[Train Driver Manual]] oddity, 1 XP
 +
** The desk also contains a [[Psionic Mentor: Exothermic Aura]]
 +
** The [[Power Box]] can be used to turn on power in the bunker, lighting up everything
 +
** The computer can be used to turn on the turrets, but only if power has been turned on
 +
* The shelves behind the curtains in the kitchen contain a [[Foundry Plans]] oddity, 1 XP
  
 
=== Furnaces ===
 
=== Furnaces ===
 
The main furnaces where ore and metal is smelted. North from main street, east from residential area.
 
The main furnaces where ore and metal is smelted. North from main street, east from residential area.
 +
 +
* The south exit leads to area '''Central Foundry'''
 +
* The west exit leads to area '''Residential area'''
 +
* The north exit leads to area '''Gloria'''
 +
* The east exit leads to [[Foundry Mine]], area '''Mine 1'''
 +
* The barrel in the SE corner contains a [[Skeleton Visor]] oddity, 2 XP
 +
* The cart near the E exit contains a [[Fertility Figurine]] oddity, 2 XP
 +
* The console {{verify}}
  
 
=== Gloria ===
 
=== Gloria ===
 
Further north from the furnaces and further away from the residential area is a huge and powerful old electric arc furnace. You will need to [[fix Gloria]] in order to [[kill the Beast]] of Foundry.
 
Further north from the furnaces and further away from the residential area is a huge and powerful old electric arc furnace. You will need to [[fix Gloria]] in order to [[kill the Beast]] of Foundry.
 
+
* The south exit leads to area '''Furnaces '''
 +
* The lower central exit leads to [[Foundry Mine]], area '''Mine 2'''
 +
* The barrel in the SW corner contains a [[Foundry Plans]] oddity, 1 XP
 
* [[Bernard]] - Gloria's keeper
 
* [[Bernard]] - Gloria's keeper
  
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Foundry has its own high security prison.
 
Foundry has its own high security prison.
  
=== Mines ===
+
=== Mine ===
{{main|Foundry mines}}
+
{{main|Foundry Mine}}
  
 
The mines where Foundry gets its ore. East from the furnaces.
 
The mines where Foundry gets its ore. East from the furnaces.
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{{main|Crystal Cave}}
 
{{main|Crystal Cave}}
  
A cave deep within Foundry mines, filled with crystals and rock creatures which the locals call [[Borer]]s, [[Bladeling]]s and a huge one simply called [[the Beast]] of Foundry.
+
A cave deep within Foundry mine, filled with crystals and rock creatures which the locals call [[Borer]]s, [[Bladeling]]s and a huge one simply called [[the Beast]] of Foundry.
  
 
== Map Gallery ==
 
== Map Gallery ==

Latest revision as of 08:26, 8 January 2023

FoundryMultiple zones, varying levels of zone control

This industrial complex, in addition of being a foundry, also houses its workers, as well as a number of traders and the renowned Foundry Guard.
Fo2.jpg
Urban area information
Music Machinationalized
Located in Lower Underrail
Areas railyard, main street, west Foundry, residential, rooftops, slums, tunnel, bunker, furnaces, Gloria
Foundry Prison
Foundry mine, Crystal Cave
Connections Lower Underrail (south)
Foundry Mine (northeast)
Foundry Prison
Fast Travel Lower Underrail metro
Rift (southwest rooftops)
NPCs Mayor, Chief, Dan, Bernard, Leonie, Barkeeper, Kevin, Bryan, Estelle, Doc, Bobby, West, Messer, Nicolas, Olivia, Everard
Technical
Map file(s) fo1
fo2
fo3
fo4
fo5
fo3_slums
fo3-tunnel
fo-bunker

Foundry is the industrial heart of Lower Underrail.

Description

Foundry is famous and widely respected for its strong heavy industry. It has the only working metallurgical facility in the entire South Underrail. It produces all manner of metal components, including weapon and automaton parts. It's particularly famed for its TiChrome alloy. It covers the entire South Underrail market with these and also exports heavily to northern regions.

Foundry also ranks as the safest of all places in South Underrail, and perhaps the entire Underrail when it comes to outside threats. This is due to the station being heavily fortified and their guards highly trained, well equipped, and numerous. Their troops are also battle-hardened due to their frequent skirmishes with their hated enemies, the Ironheads. Foundry's justice system is also one of the more civilized ones in the relatively wild South Underrail.

Citizens of Foundry are quite wealthy in comparison to other Southerners and enjoy certain social benefits rarely seen in other places, such as life insurance, free health-care and pensions. Despite all this, Foundry is not a good place to live. The pollution levels are off the charts and working conditions are quite hazardous. People die regularly from cancer, heavy metal poisoning, and workplace mishaps.

It's ruled by the democratically elected Mayor who manages station internal affairs along with independently elected Chief of Security. They adopted isolationist political philosophy where they do not meddle in affairs of others or take part in inter-station events, but also reject all attempts by other stations to influence them. They do not hide their distrust of the Protectorate, but are willing to do business with them just as much as with any other station.

Map

File:Fo1.pngLower UnderrailFile:Fo2.pngFile:Fo3.pngFile:Fo4.pngFile:Fo5.pngFile:Fom2.pngFile:Fom1.pngFile:Fom3.pngFile:Fom4.pngFile:Fom7.pngFile:Fom6.pngFile:Fom5.pngFile:Fom8.pngFile:Crys1.pngFile:Crys2.pngFile:Crys3.pngFile:Crys4.pngFile:Crys5.png
Click on any zone to see the map image. Click on the arrows to move to a different map.

Areas

Central Foundry

The main street of the town. Most shops and services are located in here.

West Foundry

West of the main street. A couple more shops, some residential buildings and the town hall are located here.

Residential area

The northwest corner of the town.

  • The south exit leads to area West Foundry
  • The east exit leads to area Furnaces
  • The barrel in the NE corner contains a Scrapture oddity, 1 XP
  • The room west of the NE barrel:
  • The central north room:
  • The NW building:
    • The main door requires 45 Lockpicking
    • The light switch... well it turns the light on and off
    • The box in the courtyard requires 80 Hacking
    • The barrel in the courtyard contains a Foundry Plans oddity, 1 XP
  • The SW building:
    • Is home to Evelyn Ingram
    • Has a secret trap door (need Perception) in the SW corner leading to area Bunker (through the tunnel)
  • The south room is home to Anna
  • The SE room is home to Nicolas
  • The central stairs going up:
  • The central stairs going down lead to the area Slums

Slums

Below the residential area are slums.

Tunnel

A tunnel connecting the bunker with Evelyn's home.

Bunker

A bunker located under Evelyn's home. Should you end up here one way or another, you can find Evidence of Murder for Foundry murders quest.

  • Is accessed from the elevator in the tunnel under the secret trap door in Evelyn's house in the SW corner of the Residential Area
  • Is accessed from the trap door in the slums from the Foundry's residential area
  • Dead men room:
  • The bedroom to the southeast:
  • The personal laptop next to the bedroom can be used to start the quest Foundry murders. Access to the computer can be done using Hacking or by finding the Piece of Paper in the bedroom
  • The power rooms to the southwest:
  • The shelves behind the curtains in the kitchen contain a Foundry Plans oddity, 1 XP

Furnaces

The main furnaces where ore and metal is smelted. North from main street, east from residential area.

  • The south exit leads to area Central Foundry
  • The west exit leads to area Residential area
  • The north exit leads to area Gloria
  • The east exit leads to Foundry Mine, area Mine 1
  • The barrel in the SE corner contains a Skeleton Visor oddity, 2 XP
  • The cart near the E exit contains a Fertility Figurine oddity, 2 XP
  • The consoleVerify

Gloria

Further north from the furnaces and further away from the residential area is a huge and powerful old electric arc furnace. You will need to fix Gloria in order to kill the Beast of Foundry.

  • The south exit leads to area Furnaces
  • The lower central exit leads to Foundry Mine, area Mine 2
  • The barrel in the SW corner contains a Foundry Plans oddity, 1 XP
  • Bernard - Gloria's keeper

Prison

Main article: Foundry Prison

Foundry has its own high security prison.

Mine

Main article: Foundry Mine

The mines where Foundry gets its ore. East from the furnaces.

Crystal Cave

Main article: Crystal Cave

A cave deep within Foundry mine, filled with crystals and rock creatures which the locals call Borers, Bladelings and a huge one simply called the Beast of Foundry.

Map Gallery