Difference between revisions of "Uncanny Dodge"

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'''Uncanny Dodge''' is a feat, an ability and a status effect.
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== Feat ==
 
== Feat ==
 
{{Feat Infobox
 
{{Feat Infobox
 
| image        = uncanny_dodge_icon.png
 
| image        = uncanny_dodge_icon.png
 
| name        = Uncanny Dodge
 
| name        = Uncanny Dodge
| description  = Grants you an ability that when activated this ability will cause you to dodge the next regular or special melee attack targeted against you.<br><br>Cooldown: 2 turns.
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| description  = Grants you an ability that when activated this ability will cause you to dodge the next 2 regular or special melee attacks targeted against you, plus an additional attack for each 30 points in dodge.<br><br>Cooldown: 5 turns.
 
| requirements =
 
| requirements =
* Dodge 40
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* [[Dodge]] 40
* Agility 7
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* [[Agility]] 8
 
}}
 
}}
  
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Due to the feat's skill requirement, it will always dodge at least 3 attacks.
  
 
{{clear}}
 
{{clear}}
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== Ability ==
 
== Ability ==
 
{{Ability Infobox
 
{{Ability Infobox
| image      =  
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| image      = Uncanny Dodge ability.png
| type        = ability
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| nature      = beneficial
| name        = Uncanny Dodge
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| name        = Uncanny Dodge
| description = When activated this ability will cause you to dodge the next regular or special melee attack targeted against you.
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| description = When activated this ability will cause you to dodge the next {{color|gray|#}} regular or special melee attacks targeted against you.
| cooldown    = 2 turns
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| cooldown   = 5 turns
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}}
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This ability cannot be used while immobilized.
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{{clear}}
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== Status effect ==
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{{Ability Infobox
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| image      = Uncanny Dodge ability.png
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| nature      = beneficial
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| name        = Uncanny Dodge
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| description = This character will dodge a regular or special melee attack for each stack of this effect.
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| duration   = 2 turns
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| maxstacks  = depends on dodge
 
}}
 
}}
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Note that any help you gain from uncanny dodge happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.
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{{clear}}
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== Specializations ==
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{{Specialization
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| name = Uncanny Dodge
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| max  = 5
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| text = Reduces the amount of skill points required for additional dodge by 1 for each specialization point.
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}}
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== History ==
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Underrail 1.0
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* [[1.0.3.6]] - will no longer work while you're stunned or incapacitated in some way
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* [[1.0.1.8]]{{verify}} - now starts at 2 dodged attacks (down from 3), increased cooldown to 5 turns (up from 3)
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 +
Underrail Alpha
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* [[0.1.14.0]] - increased agility requirement to 8, added additional attack dodge for each 30 points in dodge skill
 +
* [[0.1.11.0]] - now allows you to dodge next three melee attacks instead of just one, but cooldown is increased to 3 turns (up from 2)
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* [[0.1.8.0]] - feat introduced
  
  
 
{{Feats navbox}}
 
{{Feats navbox}}
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{{Abilities navbox|collapsed}}
 
{{Status effect navbox|collapsed}}
 
{{Status effect navbox|collapsed}}
 
[[Category:Feats]]
 
[[Category:Feats]]
 
[[Category:Abilities]]
 
[[Category:Abilities]]
 
[[Category:Status effects]]
 
[[Category:Status effects]]
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[[Category:Dodge feats]]
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[[Category:Agility feats]]

Latest revision as of 01:03, 5 November 2019

Uncanny Dodge is a feat, an ability and a status effect.

Feat

Uncanny Dodge feat icon Uncanny Dodge
Grants you an ability that when activated this ability will cause you to dodge the next 2 regular or special melee attacks targeted against you, plus an additional attack for each 30 points in dodge.

Cooldown: 5 turns.


Requirements

Due to the feat's skill requirement, it will always dodge at least 3 attacks.

Ability

Uncanny Dodge icon

Uncanny Dodge
When activated this ability will cause you to dodge the next # regular or special melee attacks targeted against you.
Cooldown: 5 turns

This ability cannot be used while immobilized.

Status effect

Uncanny Dodge icon

Uncanny Dodge
This character will dodge a regular or special melee attack for each stack of this effect.
Duration: 2 turns
Max stacks: depends on dodge

Note that any help you gain from uncanny dodge happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.

Specializations

  • Uncanny Dodge (5 levels) — Reduces the amount of skill points required for additional dodge by 1 for each specialization point.

History

Underrail 1.0

  • 1.0.3.6 - will no longer work while you're stunned or incapacitated in some way
  • 1.0.1.8Verify - now starts at 2 dodged attacks (down from 3), increased cooldown to 5 turns (up from 3)

Underrail Alpha

  • 0.1.14.0 - increased agility requirement to 8, added additional attack dodge for each 30 points in dodge skill
  • 0.1.11.0 - now allows you to dodge next three melee attacks instead of just one, but cooldown is increased to 3 turns (up from 2)
  • 0.1.8.0 - feat introduced