Difference between revisions of "Quick Tinkering"
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+ | '''Quick Tinkering''' is a feat, an ability and a status effect. | ||
+ | |||
== Feat == | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
− | | image = | + | | image = Quick Tinkering icon.png |
− | | name = | + | | name = Quick Tinkering |
− | | description = Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost | + | | description = Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost 25 action points.<br><br>Cooldown: 5 turns. |
+ | | requirements = | ||
+ | * [[Dexterity]] 7 | ||
+ | * [[Traps]] 25 | ||
+ | }} | ||
+ | |||
+ | {{clear}} | ||
+ | |||
+ | == Ability == | ||
+ | {{Ability Infobox | ||
+ | | image = Quick Tinkering icon.png | ||
+ | | nature = beneficial | ||
+ | | name = Quick Tinkering | ||
+ | | description = When activated will allow you to arm your next trap instantly, even in combat in which case it will cost 25 action points. | ||
+ | | cooldown = 5 turns (25 seconds) | ||
+ | }} | ||
+ | |||
+ | This ability is the only way to arm traps in combat. | ||
+ | |||
+ | {{clear}} | ||
+ | |||
+ | == Status effect == | ||
+ | {{Ability Infobox | ||
+ | | image = Quick Tinkering icon.png | ||
+ | | nature = beneficial | ||
+ | | name = Quick Tinkering | ||
+ | | description = This character will arm the next trap instantly, even in combat in which case it will cost 25 action points. | ||
+ | | duration = 2 turns (10 seconds) | ||
+ | }} | ||
+ | |||
+ | {{clear}} | ||
− | + | == Specializations == | |
− | | | + | {{Specialization |
− | + | | name = Quick Tinkering: Action Point Cost | |
− | + | | max = 5 | |
+ | | text = Reduces action point cost of setting traps while quick tinkering by 5 for each specialization point. | ||
+ | }} | ||
+ | {{Specialization | ||
+ | | name = Quick Tinkering: Cooldown | ||
+ | | max = 2 | ||
+ | | text = Reduces cooldown by 0.5 turns for each specialization point. | ||
}} | }} | ||
− | + | == History == | |
+ | Underrail 1.1 | ||
+ | * [[1.1.0.12]] - Setting traps while in combat will now cost 25 action points | ||
+ | * [[1.1.0.12]] - Added Quick Tinkering: Action Points specialization - Decreases action point cost of setting traps using quick tinkering by 5 for each specialization point. Can be taken 5 times. | ||
+ | |||
+ | Underrail 1.0 | ||
+ | * [[1.0.4.15]] - Cooldown changed to 5 turns (up from 2) | ||
+ | |||
+ | Underrail Beta | ||
+ | * [[0.2.0.1]] - Cooldown changed to 2 turns (down from 3) | ||
+ | |||
+ | Underrail Alpha | ||
+ | * [[0.1.14.0]] - requirements increased from 20 and 6 to 25 and 7. | ||
+ | * [[0.1.11.0]] - feat introduced | ||
{{Feats navbox}} | {{Feats navbox}} | ||
+ | {{Abilities navbox|collapsed}} | ||
+ | {{Status effect navbox|collapsed}} | ||
[[Category:Feats]] | [[Category:Feats]] | ||
[[Category:Abilities]] | [[Category:Abilities]] | ||
+ | [[Category:Status effects]] | ||
+ | [[Category:Dexterity feats]] | ||
+ | [[Category:Traps feats]] |
Latest revision as of 01:18, 5 November 2019
Quick Tinkering is a feat, an ability and a status effect.
Feat
Quick Tinkering | |
Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost 25 action points. Cooldown: 5 turns. | |
Requirements |
Ability
Quick Tinkering | |
When activated will allow you to arm your next trap instantly, even in combat in which case it will cost 25 action points. | |
Cooldown: 5 turns (25 seconds) |
This ability is the only way to arm traps in combat.
Status effect
Quick Tinkering | |
This character will arm the next trap instantly, even in combat in which case it will cost 25 action points. | |
Duration: 2 turns (10 seconds) |
Specializations
- Quick Tinkering: Action Point Cost (5 levels) — Reduces action point cost of setting traps while quick tinkering by 5 for each specialization point.
- Quick Tinkering: Cooldown (2 levels) — Reduces cooldown by 0.5 turns for each specialization point.
History
Underrail 1.1
- 1.1.0.12 - Setting traps while in combat will now cost 25 action points
- 1.1.0.12 - Added Quick Tinkering: Action Points specialization - Decreases action point cost of setting traps using quick tinkering by 5 for each specialization point. Can be taken 5 times.
Underrail 1.0
- 1.0.4.15 - Cooldown changed to 5 turns (up from 2)
Underrail Beta
- 0.2.0.1 - Cooldown changed to 2 turns (down from 3)
Underrail Alpha
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