Difference between revisions of "Uncanny Dodge"
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(added undocumented feat change, probably from ver 1.0.1.8) |
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| image = uncanny_dodge_icon.png | | image = uncanny_dodge_icon.png | ||
| name = Uncanny Dodge | | name = Uncanny Dodge | ||
− | | description = Grants you an ability that when activated this ability will cause you to dodge the next | + | | description = Grants you an ability that when activated this ability will cause you to dodge the next 2 regular or special melee attacks targeted against you, plus an additional attack for each 30 points in dodge.<br><br>Cooldown: 5 turns. |
| requirements = | | requirements = | ||
* [[Dodge]] 40 | * [[Dodge]] 40 | ||
* [[Agility]] 8 | * [[Agility]] 8 | ||
}} | }} | ||
+ | |||
+ | Due to the feat's skill requirement, it will always dodge at least 3 attacks. | ||
=== History === | === History === | ||
+ | * [[1.0.1.8]]{{verify}} - now starts at 2 dodged attacks (down from 3), increased cooldown to 5 turns (up from 3) | ||
* [[0.1.14.0]] - increased agility requirement to 8, added additional attack dodge for each 30 points in dodge skill | * [[0.1.14.0]] - increased agility requirement to 8, added additional attack dodge for each 30 points in dodge skill | ||
* [[0.1.11.0]] - now allows you to dodge next three melee attacks instead of just one, but cooldown is increased to 3 turns (up from 2) | * [[0.1.11.0]] - now allows you to dodge next three melee attacks instead of just one, but cooldown is increased to 3 turns (up from 2) | ||
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| type = ability | | type = ability | ||
| name = Uncanny Dodge | | name = Uncanny Dodge | ||
− | | description = When activated this ability will cause you to dodge the next # regular or special melee attacks targeted against you. | + | | description = When activated this ability will cause you to dodge the next {{color|gray|#}} regular or special melee attacks targeted against you. |
− | | cooldown = | + | | cooldown = 5 turns |
}} | }} | ||
+ | |||
+ | This ability cannot be used while immobilized. | ||
+ | |||
{{clear}} | {{clear}} | ||
Revision as of 23:43, 15 May 2016
Uncanny Dodge is a feat, an ability and a status effect.
Feat
Due to the feat's skill requirement, it will always dodge at least 3 attacks.
History
- 1.0.1.8Verify - now starts at 2 dodged attacks (down from 3), increased cooldown to 5 turns (up from 3)
- 0.1.14.0 - increased agility requirement to 8, added additional attack dodge for each 30 points in dodge skill
- 0.1.11.0 - now allows you to dodge next three melee attacks instead of just one, but cooldown is increased to 3 turns (up from 2)
- 0.1.8.0 - feat introduced
Ability
Uncanny Dodge | |
When activated this ability will cause you to dodge the next # regular or special melee attacks targeted against you. | |
Cooldown: 5 turns |
This ability cannot be used while immobilized.
Status effect
Uncanny Dodge | |
This character will dodge a regular or special melee attack for each stack of this effect. | |
Duration: 2 turns | |
Max stacks: depends on dodge |
Note that any help you gain from uncanny dodge happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.
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