Difference between revisions of "Disruptive Field"
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| school = Psychokinesis | | school = Psychokinesis | ||
| skillreq = 40 | | skillreq = 40 | ||
| − | | description = Creates a disruptive field around the target that reduces their chance to hit with ranged and thrown weapons by | + | | description = Creates a disruptive field around the target that reduces their chance to hit with ranged and thrown weapons by 37% for 2 turns. |
| apcost = 10 | | apcost = 10 | ||
| psicost = 10 | | psicost = 10 | ||
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Disruptive field is a Psychokinesis psi ability added in version [[0.2.0.0]]. | Disruptive field is a Psychokinesis psi ability added in version [[0.2.0.0]]. | ||
| − | The chance to miss scales with the invoker's effective Psychokinesis skill. | + | The chance to miss scales with the invoker's effective Psychokinesis skill, starting at 25% (0 skill) and increasing by 1% per 10/3 (3.333...) points of psychokinesis. Chance is capped at 85%. |
=== Trainers === | === Trainers === | ||
Revision as of 01:32, 11 May 2017
Disruptive Field is a psi ability and a status effect.
Psi ability
| Disruptive Field | |
| Psychokinesis (40 skill required) | |
| Creates a disruptive field around the target that reduces their chance to hit with ranged and thrown weapons by 37% for 2 turns. | |
| Action Points: 10 | |
| Psi: 10 | |
| Range: 12.0 | |
| Cooldown: 4 turns | |
Disruptive field is a Psychokinesis psi ability added in version 0.2.0.0.
The chance to miss scales with the invoker's effective Psychokinesis skill, starting at 25% (0 skill) and increasing by 1% per 10/3 (3.333...) points of psychokinesis. Chance is capped at 85%.
Trainers
Status effect
| Disruptive Field | |
| Chance to hit with ranged and thrown weapons reduced by X%. | |
| Duration: 2 turns | |
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