Difference between revisions of "Uncanny Dodge"
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== Specializations == | == Specializations == | ||
{{Specialization | {{Specialization | ||
− | | name = | + | | name = Uncanny Dodge |
− | | max = | + | | max = 5 |
− | | text = Reduces the amount of skill points required for additional dodge by | + | | text = Reduces the amount of skill points required for additional dodge by 1 for each specialization point. |
}} | }} | ||
Revision as of 08:03, 17 July 2019
Uncanny Dodge is a feat, an ability and a status effect.
Feat
Due to the feat's skill requirement, it will always dodge at least 3 attacks.
History
- 1.0.3.6 - will no longer work while you're stunned or incapacitated in some way
- 1.0.1.8Verify - now starts at 2 dodged attacks (down from 3), increased cooldown to 5 turns (up from 3)
- 0.1.14.0 - increased agility requirement to 8, added additional attack dodge for each 30 points in dodge skill
- 0.1.11.0 - now allows you to dodge next three melee attacks instead of just one, but cooldown is increased to 3 turns (up from 2)
- 0.1.8.0 - feat introduced
Ability
Uncanny Dodge | |
When activated this ability will cause you to dodge the next # regular or special melee attacks targeted against you. | |
Cooldown: 5 turns |
This ability cannot be used while immobilized.
Status effect
Uncanny Dodge | |
This character will dodge a regular or special melee attack for each stack of this effect. | |
Duration: 2 turns | |
Max stacks: depends on dodge |
Note that any help you gain from uncanny dodge happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.
Specializations
- Uncanny Dodge (5 levels) — Reduces the amount of skill points required for additional dodge by 1 for each specialization point.
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