Difference between revisions of "Quick Tinkering"
		
		
		
		
		
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| description  = Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.<br><br>Cooldown: 5 turns.  | | description  = Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.<br><br>Cooldown: 5 turns.  | ||
| requirements =  | | requirements =  | ||
| + | * [[Dexterity]] 7  | ||
* [[Traps]] 25  | * [[Traps]] 25  | ||
| − | |||
}}  | }}  | ||
Revision as of 05:26, 2 July 2019
Quick Tinkering is a feat, an ability and a status effect.
Feat
| Quick Tinkering | |
| Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points. Cooldown: 5 turns.  | |
Requirements  | |
History
- 1.0.4.15 - Cooldown changed to 5 turns (up from 2)
 - 0.2.0.1 - Cooldown changed to 2 turns (down from 3)
 - 0.1.14.0 - requirements increased from 20 and 6 to 25 and 7.
 - 0.1.11.0 - feat introduced
 
Ability
| Quick Tinkering | |
| When activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points. | |
| Cooldown: 5 turns (25 seconds) | |
This ability is the only way to arm traps in combat.
Status effect
| Quick Tinkering | |
| This character will arm the next trap instantly, even in combat in which case it will cost no action points. | |
| Duration: 2 turns (10 seconds) | |
Specializations
- None
 
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