Difference between revisions of "Crossbows"
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== Crossbow feats == | == Crossbow feats == | ||
− | + | * [[:Category:Crossbows feats]] | |
+ | * [[Hunter (feat)|Hunter]] | ||
== Related items == | == Related items == |
Latest revision as of 15:23, 1 November 2024
Crossbows are a type of weapon and a skill.
Skill details
Related Base Ability |
Skill Synergies |
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Crossbows increases your damage and precision with all crossbows.
The formula for damage gained from Crossbows skill is Base Damage * (1 + 0.7 * Effective Crossbows Skill / 100)
. See Precision for details on precision mechanics.
Weapon description
- Versatile weapon
- Silent
- Medium-high range
- Incurs 125% increased mechanical damage resistance (harder to penetrate armor)
- Slower projectiles allow easier energy shield penetration
- Cheap normal ammo
- Can fire special bolts (tranquilizing, incendiary, electroshock, serrated, etc)
- Bolts can be poisoned with many different poisons for further utility
Weapon models
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Ammunition
Crossbows can use various special bolts, which makes them a versatile weapon. Shooting special bolts are not special attacks and thus doesn't benefit from Smart Goggles. Shooting special bolts costs 4 AP more than a regular attack. With a cyclon or any crossbow with the Pneumatic Reloader enhancement a special bolt attack costs 25 AP meaning you can shoot twice per round. The feat Marksman removes the additional cost of special bolts.
- Bolt
- Broadhead Bolt E
- Serrated Bolt
- Acid Bolt
- Rusting Acid Bolt E
- Corrosive Acid Bolt
- Black Dragon Poison Bolt
- Cave Ear Poison Bolt
- Crawler Poison Bolt
- Burrower Poison Bolt
- Blinding Poison Bolt E
- Leper Poison Bolt E
- Heartbreak Poison Bolt E
- Tranquilizing Bolt
- Incendiary Bolt ( Mk II, Mk III)
- Shock Bolt ( Mk II, Mk III)
- Spirit Poison Bolt
- Putrefying Bolt
- Void Bolt E
Crossbow feats
Related items
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