Difference between revisions of "Abandoned Waterway Facility"

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(added some more loot info)
Line 76: Line 76:
 
* The northwest room in the NW building:
 
* The northwest room in the NW building:
 
** The shelves containing a [[BArm Nexus 1700]] battery
 
** The shelves containing a [[BArm Nexus 1700]] battery
 +
** Has a file cabinet containing a high quality [[High Density Foam Padding]]
 
** The desk containing an [[Old Diploma]] oddity, 2 XP
 
** The desk containing an [[Old Diploma]] oddity, 2 XP
 
** The computer can be used to open the storage warehouse gates (some [[Cleanser Bot]]s and [[Desinsector Bot]] will be released). It also contains logs related to some mutagen warhead and gas and about bringing equipment and live specimen from [[Hollow Earth]]
 
** The computer can be used to open the storage warehouse gates (some [[Cleanser Bot]]s and [[Desinsector Bot]] will be released). It also contains logs related to some mutagen warhead and gas and about bringing equipment and live specimen from [[Hollow Earth]]
Line 87: Line 88:
 
* The central building:
 
* The central building:
 
** Has a personal laptop showing some emergency codes. Those will be useful in the eastern building (unless you have good hacking skills)
 
** Has a personal laptop showing some emergency codes. Those will be useful in the eastern building (unless you have good hacking skills)
** Has a desk with an [[Employee Awards Collection]] oddity, 2 XP
+
** Has a desk with an [[Employee Awards Collection]] oddity, 2 XP and high quality [[Aluminized Cloth]]
 
** Has a weapon locker requiring 105 [[Lockpicking]] containing a crossbow
 
** Has a weapon locker requiring 105 [[Lockpicking]] containing a crossbow
 
** Has a safe requiring 110 [[Lockpicking]] containing some [[Focus Stim]]s and [[Jumping Bean]]s
 
** Has a safe requiring 110 [[Lockpicking]] containing some [[Focus Stim]]s and [[Jumping Bean]]s
Line 110: Line 111:
 
* The west room has a fuse box:
 
* The west room has a fuse box:
 
** Firing at it will disable it
 
** Firing at it will disable it
** Pulling the nearby switch will have the same effect, but it will also trigger some parts of the area near pipes to catch fire
+
** Pulling the nearby switch will have the same effect, but it will also trigger some parts of the area near pipes to catch intense fire that will instantly kill player if they walk through it
 
* The weapon room in the SW corner
 
* The weapon room in the SW corner
 
** Requires 115 [[Lockpicking]] to enter
 
** Requires 115 [[Lockpicking]] to enter

Revision as of 14:33, 3 August 2022

Abandoned Waterway FacilityUncontrolled zone

The remains of an old naval facility, intersected by numerous waterways.
Abandoned waterway facility.jpg
Zone information
Music Subterra
Located in Lower Caves
Areas East waterway facility
Central waterway facility
West waterway facility
East basement
West basement
Kaya's hideout
Connections Core Ring (east)
Depot A west (south)
NPCs Kaya
Technical
Map file(s) xpbl_ojyc1, xpbl_ojyc2

Abandoned Waterway Facility is a location in Core Ring.

Description

This area is an old Biotech facility. It is accessible with a Jet Ski from the Core Ring, area Waterways 11. The Jet Ski is needed to access the different parts of the area. Once the path is opened from the facility, it becomes also available from the Junkyard's Depot A west.

East waterway facility

Central waterway facility

  • The east exit leads to area East waterway facility
  • The west exit leads to area West waterway facility
  • Once combat is engaged, the metal gates will close behind you
    • In the building SW of the 2 grates is a green button. Pushing it opens the first metal gate
    • The path opened by the first gate grants access to the eastern building which has a second green button
    • Pushing the second green button opens the second gate, allowing you to leave the facility
  • Is inhabited by Mutie Sharpshooter, Mutie Marksman, Mutie Technician, Mutie Gunner, Mutie Shotgunner, Mutie Vendor and Auto-Turrets. Some of them are on Jet Skis.
  • At the center of the area, near one of the Auto-Turrets, is a box containing a high quality Energy Edge Emitter
  • The NE building has shelves containing a BioIn HDS 2 large suspension part
  • The fenced area to the north has jet ski parts containing a BArm Grinder 350
  • The SW building:
    • Has a locker containing an Old Diver's Helmet oddity, 2 XP.
    • Has a trapdoor leading to area West basement

West waterway facility

Kaya's hideout

  • Kaya, one of the missing persons for the quest Ion's missing group is located here, along with a wounded man who will not survive very long after talking to you

West basement

  • Has a ladder leading to area Central waterway facility
  • The east exit leads to area East basement
  • Is inhabited by Coil Spiders and Greater Coil Spiders
  • Has a respawning Mindshroom
  • The SE room has 2 boxes requiring 90 Hacking each. The west one contains 2 high level Plasma Cores
  • The west room has a fuse box:
    • Firing at it will disable it
    • Pulling the nearby switch will have the same effect, but it will also trigger some parts of the area near pipes to catch intense fire that will instantly kill player if they walk through it
  • The weapon room in the SW corner
    • Requires 115 Lockpicking to enter
    • Contains various weapons and weapon parts
    • Has a weapon locker requiring 90 Lockpicking. It contains some steel armor pieces

East basement

NPCs

Quests

  • Ion's missing group
  • Mutant Questline: Warehouse in the west part of the facility contains cans of dangerous mutagen D5 as well as large quantities of explosives. If the player or one of the hostile bots cause an explosion, cans will be destroyed, slowly leaking mutagen gas, that will turn the player character into a mutant.

Map Gallery