Difference between revisions of "Psycho-temporal Contraction"

From Underrail Wiki
Jump to navigation Jump to search
(updated formula)
(more detailed formula)
 
Line 17: Line 17:
  
 
== Mechanics ==
 
== Mechanics ==
{{Outdated|reason=needs more detailed updated formula}}
 
 
It does not scale with effective temporal manipulation skill.
 
It does not scale with effective temporal manipulation skill.
  
Line 30: Line 29:
 
| 55 || ''' 60'''  
 
| 55 || ''' 60'''  
 
|-
 
|-
| 146 || 31
+
| 70 || 54
 
|-
 
|-
| 149 || 30
+
| 85 || 50
 +
|-
 +
| 100 || 45
 +
|-
 +
| 115 || 40
 +
|-
 +
| 130 || 36
 +
|-
 +
| 145 || 32
 +
|-
 +
| 149 || ''' 30'''
 
|}
 
|}
  

Latest revision as of 22:04, 8 February 2025

This page contains content from Underrail: Expedition expansion.

Psycho-temporal Contraction icon

Psycho-temporal Contraction
Temporal Manipulation (55 skill required)
Increases target's action points by 15 and movement points by 30. Lasts 2 turns. After the effect ends, theres a 60% chance of it reversing into a Psychotemporal dilation of varying power.
Psi: 50
Range: 10.0
Cooldown: 6 turns

Psycho-temporal Contraction is a Temporal Manipulation psi ability.

Mechanics

It does not scale with effective temporal manipulation skill.

Once its effect expires there is a chance for the target to be aflicted by the Psycho-temporal Dilation status with random duration and intensity.

Effective Temporal Manipulation Skill reduces the chances of this occurence to a minimum of 30%.

Effective skill Reversion Probability (%)
55 60
70 54
85 50
100 45
115 40
130 36
145 32
149 30

Trainers

Related feats

History

  • 1.1.2.1 - Base psi cost changed to 50 (down from 75)
  • 1.1.2.0 - Now has a high chance of causing its opposite (with randomized power) when it expires.