Difference between revisions of "Arena Masters"
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Each member of the team is very dangerous and should not be underestimated. All of them wear [[Blast Suit]]s and carry some [[Adrenaline Shot]]s. They are also immune to [[Enrage]] and thanks to their [[Thick Skull]] ability, they are immune to stun as well. All of the members carry few high tier grenades and will not falter to use them at any opportunity. Since their hideout is filled with explosive and napalm barrels, this means that a single grenade can trigger a chain reaction and quickly turn the battlefield into an inferno. | Each member of the team is very dangerous and should not be underestimated. All of them wear [[Blast Suit]]s and carry some [[Adrenaline Shot]]s. They are also immune to [[Enrage]] and thanks to their [[Thick Skull]] ability, they are immune to stun as well. All of the members carry few high tier grenades and will not falter to use them at any opportunity. Since their hideout is filled with explosive and napalm barrels, this means that a single grenade can trigger a chain reaction and quickly turn the battlefield into an inferno. | ||
− | Once one of them is killed, the remaining two will gain permanent [[Pain Suppression]] that reduces all received damage by 15% and an [[Adrenaline Rush]] that increases their action points by 15, dodge and evasion by 10%, and strength by 1. After two are dead, the last one will obtain permanent Pain Suppression that reduces all received damage by 35% and an Adrenaline Rush that increases their action points by 25, dodge and evasion by 20%, and strength by 2. If Master Skull Smasher is the last one standing, he will replace his belt with [[Master Demolitionist Belt]] and attempt to run to the player and activate its Boom! ability, detonating one of each of his grenades causing a huge explosion around himself. | + | Once one of them is killed, the remaining two will gain permanent [[Pain Suppression]] that reduces all received damage by 15% and an [[Adrenaline Rush]] that increases their action points by 15, dodge and evasion by 10%, and strength by 1. After two are dead, the last one will obtain immunity to immobilization, permanent Pain Suppression that reduces all received damage by 35% and an Adrenaline Rush that increases their action points by 25, dodge and evasion by 20%, and strength by 2. If Master Skull Smasher is the last one standing, he will replace his belt with [[Master Demolitionist Belt]] and attempt to run to the player and activate its Boom! ability, detonating one of each of his grenades causing a huge explosion around himself. |
Revision as of 16:23, 31 August 2022
Master Skull Smasher | |||||
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Biography | |||||
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Location | Core City Sewers | ||||
Loot | Blast Suit DomiNation Ceremonial Torch Firecracker Caps Lifting Belt Master Demolitionist Belt Supersoldier Drug Throwing Nets 3 Frag Grenades Mk V 3 HE Grenades Mk V | ||||
Abilities | Immune to Enrage Bone Breaker Conditioning Critical Power Expose Weakness Fancy Footwork Grenadier Guard Heavyweight Juggernaut Last Stand Paranoia Pummel Recklessness Sprint Super Slam Thick Skull Three-Pointer Yell | ||||
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Master Laser Blaster | |||||
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Biography | |||||
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Location | Core City Sewers | ||||
Loot | Aegis (medicine) Blast Suit Vigorous Belt 3 Frag Grenades Mk V 3 HE Grenades Mk V | ||||
Abilities | Immune to Enrage Aimed Shot Conditioning Critical Power Grenadier High-Technicalities Juggernaut Paranoia Recklessness Sprint Thick Skull Three-Pointer | ||||
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Master Time Slicer | |||||
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Biography | |||||
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Location | Core City Sewers | ||||
Loot | Blast Suit Jumping Bean Vigorous Belt 2 Super Health Hypos 3 Frag Grenades Mk V 3 HE Grenades Mk IV | ||||
Abilities | Immune to Enrage Conditioning Entropic Recurrence Future Orientation Grenadier Juggernaut Limited Temporal Increment Paranoia Premeditation Psycho-temporal Acceleration Psycho-temporal Contraction Psycho-temporal Dilation Sprint Stoicism Temporal Distortion Thick Skull Three-Pointer | ||||
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Master Brain Buster | |||||
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Biography | |||||
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Location | Core City Sewers | ||||
Loot | Blast Suit Jumping Bean Vigorous Belt 2 Super Health Hypos 3 Frag Grenades Mk V 3 HE Grenades Mk IV | ||||
Abilities | Immune to Enrage Cerebral Trauma Conditioning Grenadier Juggernaut Mental Subversion Neural Overclocking Neural Overload Paranoia Premeditation Pseudo-spatial Projection Sprint Psi-cognitive Interruption Stoicism Survival Instincts Thick Skull Three-Pointer | ||||
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Arena Masters is a trio of extremely dangerous enemies encountered in the Core City Sewers on DOMINATING difficulty. They appear in the game only if you have received an email at the start of the game mentioning "Master Skull Smasher". If the email mentions 'Ice T', your save will have final floor of the Utility Tower instead.
Description
Arena Masters are former teammates of Master Exploder. Their lair can be accessed through the ladder or trapdoor located somewhere randomly in the Core City Sewers. Once player enters their hideout, a timer will start and if player leaves the area, they will disappear after a while.
The trio consists of their leader, Master Skull Smasher who wields sledgehammer with a Firecracker Cap attached to it and carries a Throwing Net and a Supersoldier Drug, Master Laser Blaster who fights with an energy pistol and wears random Goggles and carries an Antidote and Aegis (medicine), and Master Time Slicer who uses Temporal Manipulation psi abilities and wears Temporal Manipulation Psionic Headband and carries a Jumping Bean and two Super Health Hypos. If player lacks the Underrail: Expedition DLC, Master Time Slicer will be instead replaced with Master Brain Buster who uses Thought Control psi.
Fighting tactics
Each member of the team is very dangerous and should not be underestimated. All of them wear Blast Suits and carry some Adrenaline Shots. They are also immune to Enrage and thanks to their Thick Skull ability, they are immune to stun as well. All of the members carry few high tier grenades and will not falter to use them at any opportunity. Since their hideout is filled with explosive and napalm barrels, this means that a single grenade can trigger a chain reaction and quickly turn the battlefield into an inferno.
Once one of them is killed, the remaining two will gain permanent Pain Suppression that reduces all received damage by 15% and an Adrenaline Rush that increases their action points by 15, dodge and evasion by 10%, and strength by 1. After two are dead, the last one will obtain immunity to immobilization, permanent Pain Suppression that reduces all received damage by 35% and an Adrenaline Rush that increases their action points by 25, dodge and evasion by 20%, and strength by 2. If Master Skull Smasher is the last one standing, he will replace his belt with Master Demolitionist Belt and attempt to run to the player and activate its Boom! ability, detonating one of each of his grenades causing a huge explosion around himself.
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