Difference between revisions of "Quick Tinkering"
		
		
		
		
		
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| + | '''Quick Tinkering''' is a feat, an ability and a status effect.  | ||
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== Feat ==  | == Feat ==  | ||
{{Feat Infobox  | {{Feat Infobox  | ||
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* [[0.1.14.0]] - requirements increased from 20 and 6 to 25 and 7.  | * [[0.1.14.0]] - requirements increased from 20 and 6 to 25 and 7.  | ||
* [[0.1.11.0]] - feat introduced  | * [[0.1.11.0]] - feat introduced  | ||
| + | {{clear}}  | ||
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== Ability ==  | == Ability ==  | ||
{{Ability Infobox  | {{Ability Infobox  | ||
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This ability is the only way to arm traps in combat.  | This ability is the only way to arm traps in combat.  | ||
| + | {{clear}}  | ||
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== Status effect ==  | == Status effect ==  | ||
{{Ability Infobox  | {{Ability Infobox  | ||
Revision as of 06:51, 21 August 2015
Quick Tinkering is a feat, an ability and a status effect.
Feat
| Quick Tinkering | |
| Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points. Cooldown: 3 turns.  | |
Requirements  | |
History
Ability
| Quick Tinkering | |
| When activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points. | |
| Cooldown: 3 turns (15 seconds) | |
This ability is the only way to arm traps in combat.
Status effect
| Quick Tinkering | |
| This character will arm the next trap instantly, even in combat in which case it will cost no action points. | |
| Duration: 2 turns (10 seconds) | |
Notably, the effect lasts 1 turn less than the ability's cooldown.
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