Difference between revisions of "Uncanny Dodge"

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'''Uncanny Dodge''' is a feat, an ability and a status effect.
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== Feat ==
 
== Feat ==
 
{{Feat Infobox
 
{{Feat Infobox
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* [[0.1.11.0]] - now allows you to dodge next three melee attacks instead of just one, but cooldown is increased to 3 turns (up from 2)
 
* [[0.1.11.0]] - now allows you to dodge next three melee attacks instead of just one, but cooldown is increased to 3 turns (up from 2)
 
* [[0.1.8.0]] - feat introduced
 
* [[0.1.8.0]] - feat introduced
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{{clear}}
  
 
{{clear}}
 
 
== Ability ==
 
== Ability ==
 
{{Ability Infobox
 
{{Ability Infobox
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| cooldown    = 3 turns
 
| cooldown    = 3 turns
 
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}}
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{{clear}}
  
 
{{clear}}
 
 
== Status effect ==
 
== Status effect ==
 
{{Ability Infobox
 
{{Ability Infobox

Revision as of 06:51, 21 August 2015

Uncanny Dodge is a feat, an ability and a status effect.

Feat

Uncanny Dodge feat icon Uncanny Dodge
Grants you an ability that when activated this ability will cause you to dodge the next 3 regular or special melee attacks targeted against you, plus an additional attack for each 30 points in dodge.

Cooldown: 3 turns.


Requirements

History

  • 0.1.14.0 - increased agility requirement to 8, added additional attack dodge for each 30 points in dodge skill
  • 0.1.11.0 - now allows you to dodge next three melee attacks instead of just one, but cooldown is increased to 3 turns (up from 2)
  • 0.1.8.0 - feat introduced

Ability

Uncanny Dodge icon

Uncanny Dodge
When activated this ability will cause you to dodge the next # regular or special melee attacks targeted against you.
Cooldown: 3 turns

Status effect

Uncanny Dodge icon

Uncanny Dodge
This character will dodge a regular or special melee attack for each stack of this effect.
Duration: 2 turns
Max stacks: depends on dodge

Note that any help you gain from uncanny dodge happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.