Difference between revisions of "Quick Tinkering"

From Underrail Wiki
Jump to navigation Jump to search
m
Line 5: Line 5:
 
| image        = Quick Tinkering icon.png
 
| image        = Quick Tinkering icon.png
 
| name        = Quick Tinkering
 
| name        = Quick Tinkering
| description  = Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.<br><br>Cooldown: 3 turns.
+
| description  = Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.<br><br>Cooldown: 2 turns.
 
| requirements =
 
| requirements =
 
* [[Traps]] 25
 
* [[Traps]] 25
Line 12: Line 12:
  
 
=== History ===
 
=== History ===
 +
* [[0.2.0.1]] - Cooldown changed to 2 turns (down from 3)
 
* [[0.1.14.0]] - requirements increased from 20 and 6 to 25 and 7.
 
* [[0.1.14.0]] - requirements increased from 20 and 6 to 25 and 7.
 
* [[0.1.11.0]] - feat introduced
 
* [[0.1.11.0]] - feat introduced
Line 22: Line 23:
 
| name        = Quick Tinkering
 
| name        = Quick Tinkering
 
| description = When activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.
 
| description = When activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.
| cooldown    = 3 turns (15 seconds)
+
| cooldown    = 2 turns (10 seconds)
 
}}
 
}}
  

Revision as of 14:45, 7 December 2015

Quick Tinkering is a feat, an ability and a status effect.

Feat

Quick Tinkering feat icon Quick Tinkering
Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.

Cooldown: 2 turns.


Requirements

History

  • 0.2.0.1 - Cooldown changed to 2 turns (down from 3)
  • 0.1.14.0 - requirements increased from 20 and 6 to 25 and 7.
  • 0.1.11.0 - feat introduced

Ability

Quick Tinkering icon

Quick Tinkering
When activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.
Cooldown: 2 turns (10 seconds)

This ability is the only way to arm traps in combat.

Status effect

Quick Tinkering icon

Quick Tinkering
This character will arm the next trap instantly, even in combat in which case it will cost no action points.
Duration: 2 turns (10 seconds)

Notably, the effect lasts 1 turn less than the ability's cooldown.