Difference between revisions of "Quick Tinkering"
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Notably, the effect lasts 1 turn less than the ability's cooldown. | Notably, the effect lasts 1 turn less than the ability's cooldown. | ||
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+ | == Specializations == | ||
+ | * None | ||
Revision as of 05:23, 11 October 2017
Quick Tinkering is a feat, an ability and a status effect.
Feat
Quick Tinkering | |
Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points. Cooldown: 2 turns. | |
Requirements |
History
- 0.2.0.1 - Cooldown changed to 2 turns (down from 3)
- 0.1.14.0 - requirements increased from 20 and 6 to 25 and 7.
- 0.1.11.0 - feat introduced
Ability
Quick Tinkering | |
When activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points. | |
Cooldown: 2 turns (10 seconds) |
This ability is the only way to arm traps in combat.
Status effect
Quick Tinkering | |
This character will arm the next trap instantly, even in combat in which case it will cost no action points. | |
Duration: 2 turns (10 seconds) |
Notably, the effect lasts 1 turn less than the ability's cooldown.
Specializations
- None
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