Difference between revisions of "Quick Tinkering"
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| image = Quick Tinkering icon.png | | image = Quick Tinkering icon.png | ||
| name = Quick Tinkering | | name = Quick Tinkering | ||
− | | description = Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost | + | | description = Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost 25 action points.<br><br>Cooldown: 5 turns. |
| requirements = | | requirements = | ||
* [[Dexterity]] 7 | * [[Dexterity]] 7 | ||
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=== History === | === History === | ||
+ | * [[1.1.0.12]] - Setting traps while in combat will now cost 25 action points | ||
+ | * [[1.1.0.12]] - Added Quick Tinkering: Action Points specialization - Decreases action point cost of setting traps using quick tinkering by 5 for each specialization point. Can be taken 5 times. | ||
* [[1.0.4.15]] - Cooldown changed to 5 turns (up from 2) | * [[1.0.4.15]] - Cooldown changed to 5 turns (up from 2) | ||
* [[0.2.0.1]] - Cooldown changed to 2 turns (down from 3) | * [[0.2.0.1]] - Cooldown changed to 2 turns (down from 3) | ||
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| nature = beneficial | | nature = beneficial | ||
| name = Quick Tinkering | | name = Quick Tinkering | ||
− | | description = When activated will allow you to arm your next trap instantly, even in combat in which case it will cost | + | | description = When activated will allow you to arm your next trap instantly, even in combat in which case it will cost 25 action points. |
| cooldown = 5 turns (25 seconds) | | cooldown = 5 turns (25 seconds) | ||
}} | }} | ||
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| nature = beneficial | | nature = beneficial | ||
| name = Quick Tinkering | | name = Quick Tinkering | ||
− | | description = This character will arm the next trap instantly, even in combat in which case it will cost | + | | description = This character will arm the next trap instantly, even in combat in which case it will cost 25 action points. |
| duration = 2 turns (10 seconds) | | duration = 2 turns (10 seconds) | ||
}} | }} | ||
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== Specializations == | == Specializations == | ||
{{Specialization | {{Specialization | ||
− | | name = Quick Tinkering | + | | name = Quick Tinkering: Action Point Cost |
+ | | max = 5 | ||
+ | | text = Reduces action point cost of setting traps while quick tinkering by 5 for each specialization point. | ||
+ | }} | ||
+ | {{Specialization | ||
+ | | name = Quick Tinkering: Cooldown | ||
| max = 2 | | max = 2 | ||
| text = Reduces cooldown by 0.5 turns for each specialization point. | | text = Reduces cooldown by 0.5 turns for each specialization point. |
Revision as of 15:54, 31 July 2019
Quick Tinkering is a feat, an ability and a status effect.
Feat
Quick Tinkering | |
Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost 25 action points. Cooldown: 5 turns. | |
Requirements |
History
- 1.1.0.12 - Setting traps while in combat will now cost 25 action points
- 1.1.0.12 - Added Quick Tinkering: Action Points specialization - Decreases action point cost of setting traps using quick tinkering by 5 for each specialization point. Can be taken 5 times.
- 1.0.4.15 - Cooldown changed to 5 turns (up from 2)
- 0.2.0.1 - Cooldown changed to 2 turns (down from 3)
- 0.1.14.0 - requirements increased from 20 and 6 to 25 and 7.
- 0.1.11.0 - feat introduced
Ability
Quick Tinkering | |
When activated will allow you to arm your next trap instantly, even in combat in which case it will cost 25 action points. | |
Cooldown: 5 turns (25 seconds) |
This ability is the only way to arm traps in combat.
Status effect
Quick Tinkering | |
This character will arm the next trap instantly, even in combat in which case it will cost 25 action points. | |
Duration: 2 turns (10 seconds) |
Specializations
- Quick Tinkering: Action Point Cost (5 levels) — Reduces action point cost of setting traps while quick tinkering by 5 for each specialization point.
- Quick Tinkering: Cooldown (2 levels) — Reduces cooldown by 0.5 turns for each specialization point.
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