Difference between revisions of "Arena Masters"

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(Created page with "{{Tabbed infobox | tab1 = Skull Smasher | tab2 = Laser Blaster | tab3 = Time Slicer | tab4 = Brain Buster }} '''Arena Masters''' is a trio of extremely dangerous enemies enco...")
 
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== Description ==
 
== Description ==
Arena Masters are former teammates of [[Master Exploder]]. Their lair can be accessed through the ladder located somewhere randomly in the Core City Sewers. Once player enters their hideout, a timer will start and if player leaves the area, they will disappear after a while.  
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Arena Masters are former teammates of [[Master Exploder]]. Their lair can be accessed through the ladder or trapdoor located somewhere randomly in the Core City Sewers. Once player enters their hideout, a timer will start and if player leaves the area, they will disappear after a while.  
  
The trio consists of their leader, Master Skull Smasher who wields sledgehammer with a [[Firecrack Cap]] attached to it and carries a [[Throwing Net]], Master Laser Blaster who fights with energy pistol and Master Time Slicer who uses Temporal Manipulation psi abilities. If player lacks the [[Underrail: Expedition]] DLC, Master Time Slicer will be instead replaced with Master Brain Buster who uses Thought Control psi instead.
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The trio consists of their leader, Master Skull Smasher who wields sledgehammer with a [[Firecracker Cap]] attached to it and carries a [[Throwing Net]] and a [[Supersoldier Drug]], Master Laser Blaster who fights with an energy pistol and wears random [[Goggles]] and carries an [[Antidote]] and [[Aegis (medicine)]], and Master Time Slicer who uses Temporal Manipulation psi abilities and wears Temporal Manipulation [[Psionic Headband]] and carries a [[Jumping Bean]] and two [[Super Health Hypo]]s. If player lacks the [[Underrail: Expedition]] DLC, Master Time Slicer will be instead replaced with Master Brain Buster who uses Thought Control psi.
  
 
== Fighting tactics ==
 
== Fighting tactics ==
 
Each member of the team is very dangerous and should not be underestimated. All of them wear [[Blast Suit]]s and carry some [[Adrenaline Shot]]s. They are also immune to [[Enrage]] and thanks to their [[Thick Skull]] ability, they are immune to stun as well. All of the members carry few high tier grenades and will not falter to use them at any opportunity. Since their hideout is filled with explosive and napalm barrels, this means that a single grenade can trigger a chain reaction and quickly turn the battlefield into an inferno.  
 
Each member of the team is very dangerous and should not be underestimated. All of them wear [[Blast Suit]]s and carry some [[Adrenaline Shot]]s. They are also immune to [[Enrage]] and thanks to their [[Thick Skull]] ability, they are immune to stun as well. All of the members carry few high tier grenades and will not falter to use them at any opportunity. Since their hideout is filled with explosive and napalm barrels, this means that a single grenade can trigger a chain reaction and quickly turn the battlefield into an inferno.  
  
Once one of them is killed, the reamining two will gain permanent [[Pain Suppression]] that reduces all received damage by 15%  and an [[Adrenaline Rush]] that increases their action points by 15, dodge and evasion by 10%, and strength by 1. After two are dead, the last one will obtain permanent Pain Suppression that reduces all received damage by 35% and an Adrenaline Rush that increases their action points by 25, dodge and evasion by 20%, and strength by 2. If Master Skull Smasher is the last one standing, he will replace his belt with [[Master Demolitionist Belt]] and attempt to run to the player and activate its Boom! ability, detonating one of each of his grenades causing a buge explosion around himself.
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Once one of them is killed, the remaining two will gain permanent [[Pain Suppression]] that reduces all received damage by 15%  and an [[Adrenaline Rush]] that increases their action points by 15, dodge and evasion by 10%, and strength by 1. After two are dead, the last one will obtain permanent Pain Suppression that reduces all received damage by 35% and an Adrenaline Rush that increases their action points by 25, dodge and evasion by 20%, and strength by 2. If Master Skull Smasher is the last one standing, he will replace his belt with [[Master Demolitionist Belt]] and attempt to run to the player and activate its Boom! ability, detonating one of each of his grenades causing a buge explosion around himself.
  
  

Revision as of 15:56, 7 August 2022

Arena Masters is a trio of extremely dangerous enemies encountered in the Core City Sewers on DOMINATING difficulty. They appear in the game only if you have received an email at the start of the game mentioning "Master Skull Smasher". If the email mentions 'Ice T', your save will have final floor of the Utility Tower instead.

Description

Arena Masters are former teammates of Master Exploder. Their lair can be accessed through the ladder or trapdoor located somewhere randomly in the Core City Sewers. Once player enters their hideout, a timer will start and if player leaves the area, they will disappear after a while.

The trio consists of their leader, Master Skull Smasher who wields sledgehammer with a Firecracker Cap attached to it and carries a Throwing Net and a Supersoldier Drug, Master Laser Blaster who fights with an energy pistol and wears random Goggles and carries an Antidote and Aegis (medicine), and Master Time Slicer who uses Temporal Manipulation psi abilities and wears Temporal Manipulation Psionic Headband and carries a Jumping Bean and two Super Health Hypos. If player lacks the Underrail: Expedition DLC, Master Time Slicer will be instead replaced with Master Brain Buster who uses Thought Control psi.

Fighting tactics

Each member of the team is very dangerous and should not be underestimated. All of them wear Blast Suits and carry some Adrenaline Shots. They are also immune to Enrage and thanks to their Thick Skull ability, they are immune to stun as well. All of the members carry few high tier grenades and will not falter to use them at any opportunity. Since their hideout is filled with explosive and napalm barrels, this means that a single grenade can trigger a chain reaction and quickly turn the battlefield into an inferno.

Once one of them is killed, the remaining two will gain permanent Pain Suppression that reduces all received damage by 15% and an Adrenaline Rush that increases their action points by 15, dodge and evasion by 10%, and strength by 1. After two are dead, the last one will obtain permanent Pain Suppression that reduces all received damage by 35% and an Adrenaline Rush that increases their action points by 25, dodge and evasion by 20%, and strength by 2. If Master Skull Smasher is the last one standing, he will replace his belt with Master Demolitionist Belt and attempt to run to the player and activate its Boom! ability, detonating one of each of his grenades causing a buge explosion around himself.