Difference between revisions of "Abandoned Waterway Facility"

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(added links for waterways muties)
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** Firing at it will disable it
 
** Firing at it will disable it
 
** Pulling the nearby switch will have the same effect, but it will also trigger some parts of the area near pipes to catch intense fire that will instantly kill player if they walk through it
 
** Pulling the nearby switch will have the same effect, but it will also trigger some parts of the area near pipes to catch intense fire that will instantly kill player if they walk through it
 +
*** Doing so also disables all turrets above
 
* The weapon room in the SW corner
 
* The weapon room in the SW corner
 
** Requires 115 [[Lockpicking]] to enter
 
** Requires 115 [[Lockpicking]] to enter

Revision as of 15:17, 1 September 2022

Abandoned Waterway FacilityUncontrolled zone

The remains of an old naval facility, intersected by numerous waterways.
Abandoned waterway facility.jpg
Zone information
Music Subterra
Located in Lower Caves
Areas East waterway facility
Central waterway facility
West waterway facility
East basement
West basement
Kaya's hideout
Connections Core Ring (east)
Depot A west (south)
NPCs Kaya
Technical
Map file(s) xpbl_ojyc1, xpbl_ojyc2

Abandoned Waterway Facility is a location in Core Ring.

Description

This area is an old Biotech facility. It is accessible with a Jet Ski from the Core Ring, area Waterways 11. The Jet Ski is needed to access the different parts of the area. Once the path is opened from the facility, it becomes also available from the Junkyard's Depot A west.

East waterway facility

Central waterway facility

West waterway facility

Kaya's hideout

  • Kaya, one of the missing persons for the quest Ion's missing group is located here, along with a wounded man who will not survive very long after talking to you

West basement

  • Has a ladder leading to area Central waterway facility
  • The east exit leads to area East basement
  • Is inhabited by Coil Spiders and Greater Coil Spiders
  • Has a respawning Mindshroom
  • The SE room has 2 boxes requiring 90 Hacking each. The west one contains 2 high level Plasma Cores
  • The west room has a fuse box:
    • Firing at it will disable it
    • Pulling the nearby switch will have the same effect, but it will also trigger some parts of the area near pipes to catch intense fire that will instantly kill player if they walk through it
      • Doing so also disables all turrets above
  • The weapon room in the SW corner
    • Requires 115 Lockpicking to enter
    • Contains various weapons and weapon parts
    • Has a weapon locker requiring 90 Lockpicking. It contains some steel armor pieces

East basement

NPCs

Quests

  • Ion's missing group
  • Mutant Questline: Warehouse in the west part of the facility contains cans of dangerous mutagen D5 as well as large quantities of explosives. If the player or one of the hostile bots cause an explosion, cans will be destroyed, slowly leaking mutagen gas, that will turn the player character into a mutant.

Map Gallery