Difference between revisions of "Void"

From Underrail Wiki
Jump to navigation Jump to search
(added stats)
 
Line 13: Line 13:
 
| initiative = 23
 
| initiative = 23
 
| actionpoints = 50
 
| actionpoints = 50
 +
| level = 22
 +
|
 +
| strength = 8
 +
| dexterity = 10
 +
| agility = 8
 +
| constitution = 8
 +
| perception = 12
 +
| will = 10
 +
| intelligence = 8
 +
|
 +
| guns = 140 (235)
 +
| throwing = 100 (150)
 +
| melee = 90 (135)
 
}}
 
}}
  

Latest revision as of 13:49, 13 June 2024

Void

MetalPlate.png Prbio l.png
360

Void.png

Biography
Faction Protectorate
Chemical Assault Unit
Role Chem
Location Fort Apogee
Epione Lab
Under-passages
Loot Catalyzing Belt
Chemical Assault Unit Armor
Long Rubber Glove
Abilities Aimed Shot
Grenadier
Opportunist
Combat Stats
Combat Stats Level: 22
Action Points: 50
Initiative: 23
Base Abilities Strength: 8
Dexterity: 10
Agility: 8
Constitution: 8
Perception: 12
Will: 10
Intelligence: 8
Skills Guns: 140 (235)
Throwing: 100 (150)
Melee: 90 (135)

Void is a member of the Chemical Assault Unit, a Protectorate special task force. He is armed with an acid blob pistol, and carries some Flashbangs and EMP Grenades.

Void is a "boss" character, and on DOMINATING difficulty will appear with 400% of his regular health.

Background

Void was born in North Underrail. As a child he suffered long-lasting trauma when he witnessed his father cutting his mother up in front of his eyes. Void without hesitation murdered his father and ran away from home.

As part of the CAU he has been Captain Mareth's right hand man. Despite being a massive man, he is deceptively fast, and carries his tasks out with almost machinelike precision.

Void's real name is known to the Protectorate, but is not revealed in the game. His nickname was given to him by his squadmates, who claim that void is the only thing one can see when they look into his eyes. Although he is capable of speech, for reasons uncertain he usually remains in voluntary silence. Dess believes it started just several years ago, as a consequence of a one-on-one conversation with the Captain.