Sprint is a feat, an ability and a status effect.
Feat
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Sprint
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You can activate the Sprint ability which grants you 30 additional movement points for 2 turns. Only effective out of stealth.
Cooldown: 10 turns.
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Requirements
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The movement points provided by Sprint are not affected by armor penalty.[1]
Cooldown of sprint can be decreased with boots or tabi boots made from Infused Cave Hopper Leather.
Prerequire to Expert Sprint veteran feat, which improves the sprint ability.
Ability
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Sprint
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Increases movement points by 30 for 2 turns. Does not work in stealth.
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Cooldown: 10 turns
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v · d · e
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Sprint
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Increases movement points by 30 and action points by 10 for 2 turns. Does not work in stealth.
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Cooldown: 10 turns
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v · d · e
Status effect
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Sprint
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Movement points increased by 30 when not in stealth.
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Duration: 2 turns (10 seconds)
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v · d · e
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Sprint
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Movement points increased by 30 and action points by 10 when not in stealth.
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Duration: 2 turns (10 seconds)
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v · d · e
Also increases movement speed when in real-time mode.
Specializations
- Sprint (5 levels) — Increases the movement points bonus granted by Sprint by 3 for each specialization point.
History
Feats
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Feats of Underrail by minimal level and skill requirements. Feats marked with + provide a new ability. For lists by specific attribute/skill, see Category: Feats.
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Level 1 (0-15)
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Level 2 (20)
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Level 4 (25-30)
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Level 6 (35-40)
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Level 8 (45-50)
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Level 10 (55-60)
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Level 12 (65-70)
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Level 14 (75‑80)
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Level 16 (90)
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Level 18 (100)
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Veteran E
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Special
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Abilities
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Attacks
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Gear
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Abilities
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Psi
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NPC
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Expedition
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Heavy Duty
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Status effects
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General
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Stun
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Incapacitation
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Daze
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Fear
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Mind control
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Immobilization
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Slow
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Dismantle
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Unbalance
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Consumables
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Food
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Misc. beneficial
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Misc. malicious
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Expedition
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Heavy Duty
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