Quick Tinkering
Revision as of 05:38, 9 April 2015 by WikimanBot (talk | contribs)
Feat
Quick Tinkering | |
Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points. Cooldown: 3 turns. | |
Requirements |
History
Ability
Quick Tinkering | |
When activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points. | |
Cooldown: 3 turns (15 seconds) |
This ability is the only way to arm traps in combat.
Status effect
Quick Tinkering | |
This character will arm the next trap instantly, even in combat in which case it will cost no action points. | |
Duration: 2 turns (10 seconds) |
Notably, the effect lasts 1 turn less than the ability's cooldown.
|
|