Uncanny Dodge

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Revision as of 23:43, 15 May 2016 by Wikiman (talk | contribs) (added undocumented feat change, probably from ver 1.0.1.8)
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Uncanny Dodge is a feat, an ability and a status effect.

Feat

Uncanny Dodge feat icon Uncanny Dodge
Grants you an ability that when activated this ability will cause you to dodge the next 2 regular or special melee attacks targeted against you, plus an additional attack for each 30 points in dodge.

Cooldown: 5 turns.


Requirements

Due to the feat's skill requirement, it will always dodge at least 3 attacks.

History

  • 1.0.1.8Verify - now starts at 2 dodged attacks (down from 3), increased cooldown to 5 turns (up from 3)
  • 0.1.14.0 - increased agility requirement to 8, added additional attack dodge for each 30 points in dodge skill
  • 0.1.11.0 - now allows you to dodge next three melee attacks instead of just one, but cooldown is increased to 3 turns (up from 2)
  • 0.1.8.0 - feat introduced

Ability

Uncanny Dodge icon

Uncanny Dodge
When activated this ability will cause you to dodge the next # regular or special melee attacks targeted against you.
Cooldown: 5 turns

This ability cannot be used while immobilized.

Status effect

Uncanny Dodge icon

Uncanny Dodge
This character will dodge a regular or special melee attack for each stack of this effect.
Duration: 2 turns
Max stacks: depends on dodge

Note that any help you gain from uncanny dodge happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.