Epione Lab
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Epione Lab | |||||
Old research lab, now used for... other purposes.
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Urban area information | |||||
Music | Marching to New Tomorrow | ||||
Located in | Upper Underrail | ||||
Areas | Station, upper level, lower level | ||||
Connections | Upper Underrail Lower Underrail (under construction) | ||||
Fast Travel | Upper Underrail metro | ||||
NPCs | Captain Blackwall | ||||
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Epione Lab is a strategically important Protectorate base in Upper Underrail.
Description
Epione Lab houses an incomplete elevator that is planned to serve as a connection between Upper and Lower Underrail for Protectorate's troop transportation needs. So far, Protectorate could move troops from its Upper Underrail bases to Lower Underrail only through Core City, which severely limits Protectorate's manpower in south Lower Underrail.
Should this elevator be completed, it would lead to a drastic change of geopolitical power in south Lower Underrail. Free Drones are aware of this, and are working to sabotage the elevator before its completion.
Upper Level
- The east exit leads to Upper Underrail, area Epione Lab Station
- The level is guarded by Protectorate Heavy Gunner, Protectorate Sniper, Protectorate Shock Trooper and Protectorate Sentinel
- All protectorates except the sniper carry a Protectorate Soldier Dog Tags oddity, 1 XP
- The Protectorate Sniper carries a Loading Bay Keycard (Epione Lab)
- The office (to the west):
- The locker requires 80 Lockpicking
- The desk contains an "ArenaNow" Broadcasting Schedule oddity, 1 XP
- The loading bay (to the northwest):
- The electronic lock to open the bay can be opened with 100 Hacking or with Loading Bay Keycard (Epione Lab)
- The shelves contain several crafting components
- The rest area (to the southwest):
- Has a locker with electronic components which requires 80 Lockpicking to open
- The stairs down lead to area Lower Level
Lower Level
- The level is guarded by Protectorate Heavy Gunner, Protectorate Sniper, Protectorate Shock Trooper and Protectorate Sentinel
- All protectorates except the sniper carry a Protectorate Soldier Dog Tags oddity, 1 XP
- A box with electronic components is in the green eastern section. It requires 70 Hacking to open
- The switches on the walls will trigger the alarm
- The medical locker in the living room contains a Blueprint: Irongut
- The northern bedroom is locked and requires 40 Lockpicking
- The office room (with a Heavy Gunner):
- The desk contains an Old Metro Ticket oddity, 1 XP
- The lab to the northeast:
- One desk contains a Blueprint: Jumping Bean
- One desk contains an Encyclopedia Fragment oddity, 1 XP
- One desk requires 60 Lockpicking to open
- The storage area (SW corner):
- The electronic lock in the SW requires 50 Hacking
- The gate can also be opened from the terminal in the surveillance room
- Has one of the load-bearing columns
- Has shelves containing a Tourist Guide oddity, 1 XP
- The monitoring room (to the east):
- The desk contains a Bubblegum oddity, 1 XP
- The shelves contain a Biocorp Technology Catalog Fragment oddity, 1 XP
- The weapons locker area requires 90 Lockpicking
- The Load-bearing columns are where you need to plant the C4 Explosive Charges if you're on the quest Destroy troop elevator. They are located at:
- One in the corridor, not far from the stairs
- One in the room in the SE corner
- One in the storage room in the SW corner
Quests
Epione Lab is an important location during both Protectorate and Free Drones questline.
- Protectorate
- Epione Lab investigation: some disturbances have been seen around the lab.
- Free Drones
- Destroy troop elevator: you are to destroy the entire base with well-placed explosives.
Map Gallery
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