Quick Tinkering
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Quick Tinkering is a feat, an ability and a status effect.
Feat
Quick Tinkering | |
Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost 25 action points. Cooldown: 5 turns. | |
Requirements |
History
- 1.1.0.12 - Setting traps while in combat will now cost 25 action points
- 1.1.0.12 - Added Quick Tinkering: Action Points specialization - Decreases action point cost of setting traps using quick tinkering by 5 for each specialization point. Can be taken 5 times.
- 1.0.4.15 - Cooldown changed to 5 turns (up from 2)
- 0.2.0.1 - Cooldown changed to 2 turns (down from 3)
- 0.1.14.0 - requirements increased from 20 and 6 to 25 and 7.
- 0.1.11.0 - feat introduced
Ability
Quick Tinkering | |
When activated will allow you to arm your next trap instantly, even in combat in which case it will cost 25 action points. | |
Cooldown: 5 turns (25 seconds) |
This ability is the only way to arm traps in combat.
Status effect
Quick Tinkering | |
This character will arm the next trap instantly, even in combat in which case it will cost 25 action points. | |
Duration: 2 turns (10 seconds) |
Specializations
- Quick Tinkering: Action Point Cost (5 levels) — Reduces action point cost of setting traps while quick tinkering by 5 for each specialization point.
- Quick Tinkering: Cooldown (2 levels) — Reduces cooldown by 0.5 turns for each specialization point.
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