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Messages - ciox

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46
General / Re: What build did you imagine Dread Lord having?
« on: February 06, 2024, 05:34:37 pm »
Sounds evil, probably some heavy armor, melee weapons, and Thought Control psi.

Do a timelapse vertigo and maybe we still have a chance to fight im

48
General / Do we have a list of the places where you can snipe at 20 range?
« on: February 01, 2024, 10:09:33 am »
So we all know that sniping beyond range 13 is usually not possible due to the sight range limitation on the player, but you can sometimes do it if a cutscene gave you vision, for instance when going to Deep Caverns and fighting the final boss or the mushroom boss.

What are all of the cases in the game where you can do this?

49
Bugs / Re: Line of Site in combat
« on: January 03, 2024, 02:07:03 pm »
it would be nice if this was fixed already, but if we made it this far...

50
Suggestions / Minigun Buff Thing 2
« on: January 01, 2024, 07:06:00 pm »
Realized it's fairly limited what you can do to customize a minigun's behavior by selecting a motor when crafting. It's pretty much either Jumpstarter or "really slow thingy".
It could be possible to allow minigun crafting to include an extra slot for various electronic components that already exist in the game (like Circular Wave Amplifier or High Efficiency Energy Converter) and have those modify the motor behaviour, like letting wind up stacks persist for an extra turn and other things. This could be more palatable than Minigun Buff Thing 1 since you wouldn't need to create any new items.

51
I'm playing on Dominating difficulty.
I can see a change in prices when I equip and unequip Waist Pack (+10 Mercantile), but there's no change when I upgrade my Mercantile by 10 or more.
Also after levelling up and upgrading my Mercantile skill, equipping and unequipping Waist Pack does not change prices anymore either.

Cap on sell price on DOM is quite low (25%) so you can reach it relatively quickly. I do not know exact numbers from top of my head.

Strange, I wouldn't have guessed there's a cap that works like that, it's called "sale value modifier" after all. Also there is still buggy behavior with Waist Pack vs. levelling up.

52
I'm playing on Dominating difficulty.
I can see a change in prices when I equip and unequip Waist Pack (+10 Mercantile), but there's no change when I upgrade my Mercantile by 10 or more.
Also after levelling up and upgrading my Mercantile skill, equipping and unequipping Waist Pack does not change prices anymore either.

53
Suggestions / Re: Improve maps
« on: December 19, 2023, 09:35:27 am »
There are buttons to center the map on the player and to auto-center, I think the auto-center might not be on by default and it should be if it isn't.

54
Bugs / Re: Todd on Ferryman's submarine tranforms into Ferryman
« on: December 19, 2023, 09:34:15 am »
I remember chuckling at that. For the future it might help if Todd had an extra exclamation mark or something, maybe more examples of copying if there aren't already.

55
Suggestions / Minigun Buff Thing
« on: December 15, 2023, 01:12:01 pm »
One interesting way to buff miniguns a little could be to let players lean into the playstyle fully with a heavy electric motor item. This would fit in the other weapon slot (or some other active slot if it's more fitting) and would need power cells to charge. While it has enough charge it keeps your equipped minigun at maximum stacks of windup. Energy efficiency would vary between electric motors, and it could also become lower the more stacks of windup are active.
That's about it, talk about a reason to use Long Game and Slow Starter now.  :P

56
Builds / Re: Need advice for Dominating Psi-Punchman w/ a shield.
« on: December 11, 2023, 01:31:34 pm »
If you are punching I'm pretty sure you will want Combo, it will stack with Boarding Up and can boost the damage of your Shield Bash significantly.
Shield Bash works much better against armor compared to fists, you can go from doing almost 0 damage to doing very good damage. You probably want to boost that even further.

I ran this fist+shield build on Hard and it went well, but its focus is somewhat different, less raw power and more crowd-control.
Unarmed 4 AP punches while using heavy riot gear with a tungsten shield, constantly triggering the incapacitate from Cheap Shots, stacking Boarding Up and Combo very quickly, and relying on buffed Shield Bashes instead of Expose Weakness for dealing with armored enemies.
https://underrail.info/build/?HggPBwQDAwYAWgDCoAAAwqAAZDIAfX1Lc8KCAAAAAAAAZCQxwoIgBsKowqoHS8KrT0VGDsKpwrN4beKhkALip4IB4qe-AeK2tQLitrYD4ra-Bt--

57
I thought Hank Wardell was dead? Not very Godamn-like.

58
Suggestions / Re: Long Game Minigun Barrel Rotator
« on: November 13, 2023, 07:57:26 pm »
Sounds good to me.

59
Suggestions / Re: Minigun/LMG specific feats
« on: November 13, 2023, 07:56:41 pm »
I agree, maybe if miniguns get a buff it will be in the form of a feat or contain a feat, first thing that comes to mind is gain more burst shots if you sit still, maybe costing some AP to activate if it's strong enough.

60
Suggestions / Re: More gas grenades, and perks
« on: November 13, 2023, 07:12:42 pm »
Not bad ideas, maybe it will inspire Infusion at least.

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