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Messages - harperfan7

Pages: 1 ... 91 92 [93] 94 95 ... 98
1381
Builds / Re: Unarmed Build
« on: September 04, 2018, 04:28:30 am »
500 hours but you don't know the psimonk?

1382
Development Log / Re: Dev Log #59: In the Halls of the Savage King
« on: August 16, 2018, 04:01:08 pm »
Minotaurs and/or mammoths?  Interesting. 

1383
General / Re: Post your experiences with the new Dominating difficulty!
« on: August 01, 2018, 05:39:14 am »
Quote
Couldn't help myself, sorry.

Styg made the best and smartest game I've ever played, whereas you go to forums to cry with fake complaints for attention.

(1 attention token received)

1384
It's definitely the best handling of different difficulties that I've ever seen.  The increased size and variety of enemy groups especially.

1385
General / Re: Beginner, looking for a Psi/Sniper Build
« on: July 23, 2018, 03:51:08 am »
Honestly, pretty much any build is fine as a newbie unless you're on dominating.  Your build is okay.  What you need is maybe some mutated dog armor (you can find some, buy some, or make some) and traps.  Buy like 40 bear traps, place them intelligently via stealth, then initiate combat.  Use crowd control on groups and your rifle on stragglers (but start out with an aimed shot).  The game likes to throw big groups at you sometimes; you need a way to fight on your terms (force field is great for this, I've heard).  Basically get used to using bear traps; pretty much every build wants them.

1386
Not an option for my PSI Sniper. While Thought Control is excellent at killing silently sniper rifles are quite the opposite.

But you are a sniper, so that means you have good stealth, right?  Could you, with your best stealth gear + cave hopper steak + cloaking device, make your way past the guards on the first level without fighting?  The guy with the riot armor next to the stairs probably does need to go, but he's through the double doors before the stairs, you should be able to close them and kill him quietly.  On the 2nd level you can kill people 1 or 2 at a time, at least until you can get to all the pillars.  Shoot or emp grenade the cameras and have a fall back hidey hole.

1387
Builds / Re: builds not viable for DOMINATING
« on: July 13, 2018, 03:00:12 pm »
You get a bunch of ammo from the faceless if you were nice, and there's literally thousands in the warehouse.  Leo sells some, and I think the tchortists do too, and surely money isn't a problem?

1388
Has anyone here being able to do the Epione Lab mission for the Free Drones by sneaking through?

You mean without killing anybody?

No, just without alerting anyone.

Well, I don't think the guards on the first floor ever trigger an alarm, and I did the second level with no alarm.  I've done it with a sledge juggernaut (using stealth gear in a few places) and a sneaky crossbow traps-user.  Neither of those characters has loud attacks except for the juggernaut's grenades, which I probably didn't use.

1389
Has anyone here being able to do the Epione Lab mission for the Free Drones by sneaking through?

You mean without killing anybody?

1390
Bugs / Re: My usual bunch of glitches\bugs.
« on: July 10, 2018, 04:31:37 pm »
I sometimes get "remains" when I kill death stalkers too.  I thought it might have had to do with how they died, like if they were burned to death or something.

1391
General / Two-headed mutant/Acid Cyclopean Eye
« on: July 09, 2018, 01:27:39 am »
Has anyone ever encountered it on any map besides Depot A North?

Does anyone have a good idea for what triggers it?  I found it on my first character after moving back through the map on my way out after talking to wyatt; I had already cleared the map and it was by itself.  I didn't know it was a special encounter.  Now, I'm playing a new character and I've cleared this map a dozen times and still haven't seen it. 

1392
General / Re: Praetorians suddenly attacking me for no reason.
« on: July 08, 2018, 09:37:21 pm »
I can't tell you why it happened, but just be ready for combat in core city.  It's just the one faction; JKK and coretech won't bother you, and the praetorians you fight will never respawn.  If it's too hard, do everything besides core city that you can first.

1393
Bugs / Endless turns when assaulting fort apogee
« on: July 04, 2018, 10:00:07 pm »
When I exit the tunnel from the train to the fort, where you can move up to talk to the guard next to the plasma turrets; I enter combat and move into the blue squares which brings me up to the platform.  I do my turn, then with remaining movement go back into the tunnel.  This refills my AP/MP (but does not advance turns; enemies dont act, cooldowns dont cooldown).  I go back up to the platform, same thing.  I can do this repeatedly to shoot everything dead.

1394
Development Log / Re: Dev Log #58: Environments Preview
« on: June 28, 2018, 10:04:57 pm »
Hmm, giant grasshoppers (can't call em cave hoppers, can we) and siphoner tadpoles?

1395
General / Re: I hate you all [major spoilers]
« on: June 26, 2018, 02:30:47 am »
While I'm at it, does anybody have a clear picture of what happens in core city with the damn oligarchy warehouse missions?  I know Ola from JKK has some role in it. 

I did the JKK questline yesterday, and while chasing down Cornell, I passed by a smoking corpse in the sewers.  It was the guy from the coretech questline who you chase down in drop zone, the one who stole the ICDP or whatever it's called (he says Ola hired him if you question him right). 

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