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Messages - harperfan7

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1381
General / Re: I hate you all [major spoilers]
« on: June 26, 2018, 02:16:33 am »
Weird, I just read through this thread today after getting linked to it in a different thread.

Anyway, I recently saw a conversation somewhere else where someone posted a screenshot of captain coltrane telling the player a story of how a metal man appeared in a flash of blue and... I dont remember, kidnapped?  a pregnant woman on board.  Something like that.

Then there is captain rasko (sp?) at the docks in core city who asks a female player if they are the woman who gave birth in his boat a couple months ago, then realizes his mistake.  Odd coincidence.

Personally, I think Tanner is using Thought Control on you to get you to do all these hellish tasks for basically no reason.  Put these all together and you get a crackpot theory where tanner kidnaps a pregnant woman from a boat and turns the fetus into the perfect mind-controlled agent to ....what?  Did he even know the cube wasn't going to get back to him before you were admitted to the station?  I don't know, but you're from nowhere and don't know anything at the start of the game, and you're capable of getting stronger than anybody but the godmen in a very short period of time, and can handle entire bases full of competent soldiers and shit. 

Also, keep in mind that tchort says it has eaten a godman before, and three came to earth.

1382
Suggestions / Re: Raising maximum hit chance to 98%
« on: June 20, 2018, 08:48:34 pm »
That's why I was talking about a punching bag.  They're not trying to dodge you, but it's still easy to miss one when you're going full ham.

being unable to miss a taser

That bugs me too.

1383
Happened to me too, but I didn't think it was a bug.

1384
General / Rail crossing Missing Train (Spoilers)
« on: June 16, 2018, 04:36:11 pm »
The wiki says this:

"It is also possible to persuade (70 effective skill required) the bandits to leave the train. This leads to opportunities to join either Protectorate or Free Drones, depending on what you do with the knowledge of the train's location."

I just tried this out, intending to join the free drones.  I persuade the drones to leave the train, then head to the core city metro to see if the drones chick is there; she's not.  I go to herve and all I can say is that I found the train.  I don't think it's true that you can join the free drones if you persuade the bandits to leave.  If I'm wrong, does anybody know what I'm supposed to do?

1385
Bugs / Garry advice for Dread Lord
« on: June 10, 2018, 01:20:10 am »
Is he supposed to just exit the conversation if you ask him about your next opponent after you beat Stygian Exorcist?  If I hit "1" key or click on the first dialogue option, it immediately exits the conversation window. 

EDIT:  After talking to Lanista after winning against Stygian Exorcist and getting paid, I then exit the arena and garry gives his final speech.  I talked to him earlier before getting my reward from the last fight.

1386
Builds / Re: New playthough, build junkies and vets assist me please.
« on: June 09, 2018, 12:01:50 am »
I kind of have the same problem.  I want to do everything and I'm generally unhappy with a too-focused build.  I love grenades and combat utilities in general.  The build that scratches most of my itches is this:  [suspicious][/suspicious]

It doesn't have grenades (I beat the game as a crossbow sniper that had the throwing skill; it's very unsynergistic with crossbows), but special bolts bring many options to the table and can sometimes affect multiple opponents.  You'll have mines, though, which are basically just grenades used differently.  You'll spot all the hidden stuff, you can pass all the agility tests, you won't suck at fishing, you're super sneaky, you CANT disarm all the traps, but you will spot them unless you like to run everywhere (I like to switch back and forth between detection goggles and smart goggles; I put the smart ones on right before I shoot), you'll pass all the persuasion checks unless you get a hard one early and with some item synergy you can pass many of the intimidation checks.  As long as you start combat on your terms, you should pretty much always win or at least be able to escape.  The one weakness is fragility and getting caught while wearing non-combat gear, but that shouldn't happen to you, and you'll spend more time on the game because you'll be sneaking around everywhere and carefully planning and laying traps all the time.  This and a sledge juggernaut are the only characters I've ever really stuck with.

I like guns too, but pistols are weak as you said (my very first build was a gunslinger), smg's blow through ammo super quick/have weak penetration/short range, assault rifles have that close combat penalty and require build choices that don't synergize well, and sniper rifles are very loud (never played a sniper, but used some on an AR juggernaut once; I like them).  Dominating makes enemy groups larger, which probably hurts snipers quite a bit.  Guns tend to have big penalties to hit for various reasons, which gets annoying to me. 

Crossbows are basically weaker sniper rifles that you can shoot more often and are quiet and bypass shields easier and have more kinds of "bullets".  With aimed shot and snipe you can usually kill two moderate enemies or one strong enemy before anybody gets to act.  Then, you start shooting shock or incendiary bolts to shut people down while you pick them off.  You can shoot, move around a corner, and let your enemies walk through your trap killzones, then you pop back out and pick off whoever is most vulnerable (you'll get bonus damage too).  You'll often win a fight without getting hurt, and your enemies usually wont get to use their consummables, so you'll collects lots of ammo and meds and grenades.  This build comes with tons of choices. 

I always want dodge and evasion on my guys, but crafting is just too good in this game to pass up, and I hate not being able to pick locks/hack.

1387
Suggestions / Re: Raising maximum hit chance to 98%
« on: June 06, 2018, 02:35:55 pm »
Go get a punching bag and punch it 12 times in 5 seconds as hard as you can.  Chances are, one of those punches will slip, and it's a literal punching bag in your house, not a live enemy in some dark dangerous dungeon in the middle of a battle.

1388
So I'm currently playing a sledge juggernaut and just finished depot A.  I fought the lurkers in the cave near GMS and found a fantastic anti-rifle tacvest (DT 25, which is 75 vs bullets) and with a good tungsten helmet and boots, I've got a DT of 32 or so.  Apparently, the spines that burrowers shoot are considered bullets.  I've been doing the burrower dungeons and the only threat in them is the burrower warriors, the spawn and regular burrowers can't even hurt me.  The only difficult part of the game for me so far has been lunatics; the psychopaths and their damn bilocation bullshit are instadeath for me, so I have to win those fights without the psychopaths even getting to act.  Otherwise I just make good use of bear traps, caltrops, corners/doors and grenades (against crowds, against individuals I make good use of nets/tasers/pneumatic strikes to keep them stunned or stationary).

So far, it's been easier than my heavy AR run, and roughly comparable to my sneaky crossbow traps run. 

1389
Suggestions / A bunch of stuff
« on: May 29, 2018, 03:22:30 pm »
EDIT:  Adding:  Corpses should be "under" enemies on the battlefield.  When an enemy is standing on top of several corpses, they are often very hard to target with the mouse, especially if their outline moving (like when stunned), because the mouse considers the corpses to be a higher priority for clicking.

Shouldn't caltrops make noise?  As it is, I can throw some right at the feet of an enemy without triggering combat.  Flares don't seem to draw attention either.

I still say we need a way to easily generate noise, like shooting a gun at nothing or just yelling.  I know there are grenades, but those cost some money and you can blow yourself up accidentally.  There's TNT as well, I know.

Is there any particular reason we can't poison a combat knife? 

Down in GMS, in the room where the two raiders are keeping the old man hostage, the old man turns hostile if you use quick tinkering to place a beartrap (even if he doesn't step on it), and it's an uncontrolled zone.  That doesn't seem right to me.  It took me a long time to figure out why his outline was turning red.

Speaking of quick tinkering; it's probably too good.  I think it should have some AP cost, perhaps modified by dex. 

Enemies don't go into alert when they trigger a trap in an area they are familiar with; shouldn't they turn orange-eyed and go looking around?  I can slowly whittle groups of enemies to death with traps without ever getting into a fight, and it just feels very cheap.  Traps are cheap and plentiful.  Sometimes the same patrolling enemy will consistently run into traps in the SAME PLACE until he dies.  I mean, I don't do that if I see that it's the case, but it's there.

Turning hopper meat into hopper steaks, otherwise why do they drop it?  A free health hypo at the very beginning of the game?

Selling combat utilities (nets, t knives) and "junk" items (rags, bottles, bolt triggers); I get why nobody wants to buy junk, but maybe one person in junkyard who buys them from you in bulk via dialogue options?  Not a big deal, there's infinite money in the game.

You can enter stealth in combat and use snipe against an enemy, even if you did so right in front of them and they can still see you.  As long as you aren't damaged (or just attacked? not sure) or otherwise out of stealth before attacking (can't even use it unless you are "stealthed").  That seems wrong to me; I figure at the very least they shouldn't have a filled red eye for it to work against them.

Metal helmets:  there should be some downside to shaded visors, like a worse perception and/or detection penalty.  As it stands, there's no reason to use a regular visor aside from price and that's hardly an issue.

Is there any particular reason why shields can't be their own item/blueprint?  Something you put in one of your weapon slots?  They'd restrict to one-handed weapons and have armor penalties, of course.

Do tasers with higher quality shock generators require higher fortitude to resist?  They ought to.  Why aren't tasers something you can find?  You can find cloaking devices.

Line of sight seems very strange.  Sometimes an enemy can shoot me from where they are, even if I can't shoot them from where I am, when range isn't a factor.  Sometimes I'll be in the first square around a corner and still get hit.


1390
Bugs / Problem with couch encounter
« on: May 19, 2018, 04:41:32 pm »
This box is unclickable, even using tab.


1391
General / Re: Does the doctor feat work with a regenerative vest?
« on: May 18, 2018, 03:32:33 pm »
Doctor doesn't affect bandage healing.
Metabolism affects bandage healing and even Regenerative Vest.

Metabolism is not a bad feat and I think I will take it on Dominating for the first time, since I will use all forms of healing at once most likely. (vest/hypo/mixture)

Well alrighty, then.  Thank you, sir.

1392
General / Does the doctor feat work with a regenerative vest?
« on: May 14, 2018, 08:01:36 pm »
If so, I'll be taking it over fast metabolism on a sledge juggernaut. 

1393
General / Re: Crawlers / Death Stalkers
« on: May 12, 2018, 10:43:39 pm »
They resist tasers maybe 1/4 or 1/5 of the time for me; it's not too reliable.

1394
I always take Interloper on my stealth builds though though I do not think you can find or buy Tabis before you are done with Depot A.

You can find them early; I've got some during the first quest before (not sure if I found them or bought them from jonas).  I think you can find the blueprint randomly as well, but I'm not positive.  You can get blaine as a merchant before setting foot in the wormhole or depot A in general. 

You can also get shield emitters very early; I've got one before saving newton before, without exploring outside SGS.  Ezra sells them sometimes, and I happened to have the 6k cash when he was selling one.  It was the worst shield I've ever seen, but there it was.  Katherine sells them too, and the guards in the maura quest have them.  Also, on DOMINATING, the lunatic nuker south of GMS has one.

I play early game an awful lot, because I just really like it.  After depot A, the game really slows down for me, and I have to reallllly want to finish the build I'm playing.  I've only beat the game once and only played after depot A one other time (to lvl 17).  So when I say you *can* find these things, it's still pretty darn rare.

edit:  go figure, I just had Gort sell me an energy shield blueprint; I'm doing depot A but haven't found the circuit board yet

1395
General / Re: Crawlers / Death Stalkers
« on: May 07, 2018, 12:50:35 pm »
Dude, here is my melee, Domination.

>bruce
>yellow/black jumpsuit

Nice.

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