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« Last post by TheCONMan on November 25, 2024, 02:29:14 am »
Agree with Easyprey that Versatility is kind of a trap. First note of importance is that the Versatility feat alone provides only 60% of your highest weapon skill, and is generally not enough to provide a satisfactory experience in combat. Typically you have to equip the Commando Belt (+10%), and/or invest specialization points into Versatility (2% per point, up to 20%) to pump your non-base weapon skill high enough to be effective in combat.
Also, thanks to specialization points and Commando Belt, any versatility build only starts to come online at level 20 onwards. Before that, you would be stuck with your base weapon. For example, if you level Dex and melee skill, and use Versatility to increase your guns skill, you would probably be stuck using melee weapons for a good part of the game.
Also, weapon skill is only part of the equation. Feats and attribute requirements also determine whether your Versatilitied weapon can be effective or not. For example, in one of my past builds I max strength and melee skill, and used Versatility to provide good guns and heavy guns skill to use assault rifles and lmgs. With no investment into perception, I was not able to get powerful AR and LMG feats. Also, even with Versatility, I still had to invest 80 points into Guns and Heavy Guns each to fulfill the requirements for 2 AR/LMG feats that does not need perception.
Currently, the most successful Versatility build that I have seen is knives/SMGs. It involves over investment into Dex and melee skill, and minimizing investment into Per. The high Dex provides melee skill, crit chance and ap reduction for knives, and also ap reduction for SMGs. The only missing piece of the build is the low guns skill caused by low per, which is fixed through Versatility.
Have fun with your builds!