Difference between revisions of "Special Tactics"
Jump to navigation
Jump to search
m (0.1.14 update) |
WikimanBot (talk | contribs) |
||
Line 40: | Line 40: | ||
{{Feats navbox}} | {{Feats navbox}} | ||
+ | {{Abilities navbox|collapsed}} | ||
{{Status effect navbox|collapsed}} | {{Status effect navbox|collapsed}} | ||
[[Category:Feats]] | [[Category:Feats]] |
Revision as of 05:38, 9 April 2015
Feat
Special Tactics | |
Grants you an ability that when activated will remove the action point cost of your next special bolt attack. This ability can only be activated while out of combat. Cooldown: 30 seconds. | |
Requirements
|
Special Tactics essentially allows you to open combat with three crossbow attacks on your first turn.
Combine with Marksman for three special bolt attacks.
History
- 0.1.14.0 - dexterity requirement increased from 5 to 6, crossbows requirement increased from 25 to 50, intelligence requirement added
- 0.1.4.0 - feat introduced
Ability
Special Tactics | |
When activated this ability will remove the action point cost of your next special bolt attack. Can only be activated while out of combat. | |
Cooldown: 6 turns (30 seconds) |
Status effect
Special Tactics | |
Character's next special bolt attack will cost no action points. | |
Duration: 3 turns (15 seconds) |
|
|