Difference between revisions of "Special Tactics"
Jump to navigation
Jump to search
WikimanBot (talk | contribs) |
m (0.2.0.1 update) |
||
Line 7: | Line 7: | ||
| description = Grants you an ability that when activated will remove the action point cost of your next special bolt attack. This ability can only be activated while out of combat.<br><br>Cooldown: 30 seconds. | | description = Grants you an ability that when activated will remove the action point cost of your next special bolt attack. This ability can only be activated while out of combat.<br><br>Cooldown: 30 seconds. | ||
| requirements = | | requirements = | ||
− | |||
* [[Intelligence]] 6 | * [[Intelligence]] 6 | ||
* [[Crossbows]] 50 | * [[Crossbows]] 50 | ||
Line 17: | Line 16: | ||
=== History === | === History === | ||
+ | * [[0.2.0.1]] - dexterity requirement removed | ||
* [[0.1.14.0]] - dexterity requirement increased from 5 to 6, crossbows requirement increased from 25 to 50, intelligence requirement added | * [[0.1.14.0]] - dexterity requirement increased from 5 to 6, crossbows requirement increased from 25 to 50, intelligence requirement added | ||
* [[0.1.4.0]] - feat introduced | * [[0.1.4.0]] - feat introduced |
Revision as of 15:03, 7 December 2015
Special Tactics is a feat, an ability and a status effect.
Feat
Special Tactics | |
Grants you an ability that when activated will remove the action point cost of your next special bolt attack. This ability can only be activated while out of combat. Cooldown: 30 seconds. | |
Requirements
|
Special Tactics essentially allows you to open combat with three crossbow attacks on your first turn.
Combine with Marksman for three special bolt attacks.
History
- 0.2.0.1 - dexterity requirement removed
- 0.1.14.0 - dexterity requirement increased from 5 to 6, crossbows requirement increased from 25 to 50, intelligence requirement added
- 0.1.4.0 - feat introduced
Ability
Special Tactics | |
When activated this ability will remove the action point cost of your next special bolt attack. Can only be activated while out of combat. | |
Cooldown: 6 turns (30 seconds) |
Status effect
Special Tactics | |
Character's next special bolt attack will cost no action points. | |
Duration: 3 turns (15 seconds) |
|
|