Difference between revisions of "Special Tactics"

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=== History ===
 
=== History ===
* [[0.2.0.1]] - dexterity requirement removed
+
* [[0.2.0.1]] - dexterity requirement removed, new icon
 
* [[0.1.14.0]] - dexterity requirement increased from 5 to 6, crossbows requirement increased from 25 to 50, intelligence requirement added
 
* [[0.1.14.0]] - dexterity requirement increased from 5 to 6, crossbows requirement increased from 25 to 50, intelligence requirement added
 
* [[0.1.4.0]] - feat introduced
 
* [[0.1.4.0]] - feat introduced

Revision as of 15:31, 7 December 2015

Special Tactics is a feat, an ability and a status effect.

Feat

Special Tactics feat icon Special Tactics
Grants you an ability that when activated will remove the action point cost of your next special bolt attack. This ability can only be activated while out of combat.

Cooldown: 30 seconds.


Requirements

Special Tactics essentially allows you to open combat with three crossbow attacks on your first turn.

Combine with Marksman for three special bolt attacks.

History

  • 0.2.0.1 - dexterity requirement removed, new icon
  • 0.1.14.0 - dexterity requirement increased from 5 to 6, crossbows requirement increased from 25 to 50, intelligence requirement added
  • 0.1.4.0 - feat introduced

Ability

Special Tactics icon

Special Tactics
When activated this ability will remove the action point cost of your next special bolt attack. Can only be activated while out of combat.
Cooldown: 6 turns (30 seconds)

Status effect

Special Tactics icon

Special Tactics
Character's next special bolt attack will cost no action points.
Duration: 3 turns (15 seconds)